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Collection Rates for Classes

EvilKitten1 edited this page Sep 24, 2014 · 21 revisions

Classes:

  • Combat - Mercenary (m), Pirate (f)
  • Exploration - Captain (m), Mechanic (f)
  • Support - Prospector (m), Doctor (f)

Starting inventory item (manual only):

  • Support = Lidar Unit 4-10% collection rate (1.50%x4)
  • Exploration = Survey Gear +3-8% collection rate based on upgrades (1.25%x4)
  • Combat = Metal Detector +1-5% collection rate based on upgrades (1.00x4)

Other items (manual only):

  • Projected HUD (for helmet): +2% collection rate no upgrades
  • Integrated Processor Unit(for chest): 2% collection no upgrades
  • Magnetometer (inventory item): +1-4% collection rate based on upgrades (1.00x3)
  • Picks: up to +5% collection rate (+20% for Combat classes, or max of +6%)

High end items (per planet, auto and manual):

  • Geo Satellite (building): +3-9% collection rate based on upgrades (1.00x6) +4-12 for exploration classes (1.33x6)
  • Drilling Rig (building): + 6-12% collection rate based on upgrades (1.00x6) +8-18% collection rate for Support Classes (1.67x6)

High end items (per planet, auto only):

  • Autonomous Rover ("building")= +5-11% (2.00x3) +8-17% for Combat classes (3.00x3)

  • Aerodrone ("building")= +6-12% (1.00x6) +6-15 for Explorer Classes (1.50x6)

  • Total collection rate from items: +40-50% based on class

  • Collection Skill maxes out at +25% (manual only)

Maximum Manual Reduction:

  • Combat classes = 65%
  • Exploration classes = 70%
  • Support classes = 75%

Maximum Auto Reduction (per planet) = 50% for all classes

http://en.wikipedia.org/wiki/Mineral_exploration

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