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Collection Rates for Classes
EvilKitten1 edited this page Sep 24, 2014
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Classes:
- Combat - Mercenary (m), Pirate (f)
- Exploration - Captain (m), Mechanic (f)
- Support - Prospector (m), Doctor (f)
Starting inventory item (manual only):
- Support = Lidar Unit 4-10% collection rate (1.50%x4)
- Exploration = Survey Gear +3-8% collection rate based on upgrades (1.25%x4)
- Combat = Metal Detector +1-5% collection rate based on upgrades (1.00x4)
Other items (manual only):
- Projected HUD (for helmet): +2% collection rate no upgrades
- Integrated Processor Unit(for chest): 2% collection no upgrades
- Magnetometer (inventory item): +1-4% collection rate based on upgrades (1.00x3)
- Picks: up to +5% collection rate (+20% for Combat classes, or max of +6%)
High end items (per planet, auto and manual):
- Geo Satellite (building): +3-9% collection rate based on upgrades (1.00x6) +4-12 for exploration classes (1.33x6)
- Drilling Rig (building): + 6-12% collection rate based on upgrades (1.00x6) +8-18% collection rate for Support Classes (1.67x6)
High end items (per planet, auto only):
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Autonomous Rover ("building")= +5-11% (2.00x3) +8-17% for Combat classes (3.00x3)
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Aerodrone ("building")= +6-12% (1.00x6) +6-15 for Explorer Classes (1.50x6)
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Total collection rate from items: +40-50% based on class
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Collection Skill maxes out at +25% (manual only)
Maximum Manual Reduction:
- Combat classes = 65%
- Exploration classes = 70%
- Support classes = 75%
Maximum Auto Reduction (per planet) = 50% for all classes