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Feat/codex overhaul - #12

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Musteab merged 19 commits into
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feat/codex-overhaul
Jun 25, 2026
Merged

Feat/codex overhaul#12
Musteab merged 19 commits into
mainfrom
feat/codex-overhaul

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@Musteab

@Musteab Musteab commented Jun 24, 2026

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🗡️ Quest Completed (PR Description)

Burned down half the old UI and rebuilt it from the ashes. The dashboard no longer has a broken owl on a pedestal, navigation doesn't look like a Discord emoji bar, and the study loop actually works now quests pay out, flashcards use real spaced repetition, focus timer can't be cheesed, and there's a whole new Codex system where subjects actually mean something. Also snuck in shareable result cards so you can flex your Trial grades on Instagram. No big deal.

🔗 Related Issue

No issue. Just vibes and a weekend of hyperfocus.

🛠️ Loot (Changes Made)

  • Nuked the broken mascot replaced the owl-on-pedestal dashboard with a clean hero (greeting, level ring, streak/gold chips, Focus/Trial CTAs)
  • De-emoji'd navigation cut Battle/Guild/Knowledge routes, replaced emoji nav with a proper icon set
  • Built the Codex subject hub with mastery rings, topic/deck/note counts, exam countdowns + per-subject detail pages
  • Onboarding overhaul type your subjects → AI scaffolds topics/emoji/color, paste-syllabus as fallback
  • Trial by Fire v2 subject-scoped trials with S/A/B/C/D graded result cards you can share
  • Weekly recap share cards SVG→PNG export, story/square formats, photo overlay, Web Share API
  • Real SM-2 spaced repetition ease_factor/interval/repetitions, due-first ordering, "X due" badges
  • Made quests actually functional reportQuestProgress pays out XP/gold on completion, dailies regenerate per-period
  • App-wide achievement watcher unlocks fire during play, not just on the trophy page
  • Killed the focus timer exploit timestamp-based countdown, real active time tracking, no more skip-for-XP
  • Fixed XP bar math actually shows within-level progress now instead of never emptying
  • Avatar frames work everywhere equip writes to profile, leaderboard + top bar read it
  • Fixed realtime channel leak no more duplicate subscriptions on tab refocus
  • Wired writing quest debounced net-new word count so you can't farm it by reopening notes

🧪 Trials Passed (Testing)

  • My code builds successfully (npm run build).
  • I have run the linter and fixed any errors (npm run lint). - f linters
  • I have tested these changes locally.
  • (If UI change) I checked that it looks good in both Sun and Moon (Light/Dark) themes.

📸 Proof of Valor (Screenshots/Video)

trust me bro it looks way better now

Musteab added 14 commits June 25, 2026 04:14
The hand-written brain-trails/lib/database.types.ts no longer satisfies
supabase-js 2.99's type machinery (queries degrade to SelectQueryError),
so ~300 pre-existing type errors block next build. Temporarily set
typescript.ignoreBuildErrors until the types are regenerated from the DB.
- useGameStore.reportQuestProgress: increments matching active quests and
  pays out xp/gold exactly once on completion (was fully decorative before).
- useQuests: regenerate quests per-period so dailies refresh independently;
  live-refetch on a quests-updated event.
- AppInitializer: app-wide achievement watcher (runs on load + on a
  check-achievements event) so unlocks happen during play, not only on the
  trophy page.
- BossBattle: report boss quest progress + trigger achievement check on win.
- Timer now counts down from a wall-clock deadline (timestamp-based) so a
  throttled/frozen background tab can't desync it.
- Track real active study time; rewards only granted if ~the full duration
  was actually spent, so the dev skip button (or any jump) earns nothing.
- Wire focus-quest progress + achievement checks on completion (both modes).
- Add SM-2 scheduling (ease_factor/interval/repetitions via migration 00015;
  next_review already existed); grade updates reschedule the card.
- Order cards due-first; show a 'X due' badge per deck.
- First-deck creation now actually grants the promised +50 XP.
- Report flashcard quest progress per review.
- TopStatsBar XP bar now shows within-level progress (was total/level*1000,
  so it never emptied on level-up).
- Equipping an avatar frame writes profile.avatar_frame (the field the top bar
  and hover card read); leaderboard reads it too. Frames now appear everywhere.
Guard re-subscription with subscribedUserIdRef so visibilitychange and
onAuthStateChange don't pile up duplicate realtime channels.
Tracks words written past a baseline (reset on note load) so opening an
existing note or delete-retyping can't farm the writing quest.
lib/shareImage: SVG->PNG export with optional photo composite + Web Share.
ShareCard v2: story/square formats, templates, upload-a-photo with stats
overlay. Triggered from a Share button on the weekly report.
- /quiz?subject=ID auto-generates a subject-scoped trial and drops into the
  player (used by the Codex 'Start' button).
- TrialResultCard: shareable graded result (S/A/B/C/D, score ring, %).
- QuizResults: 'Share your result' button.
Consolidate the study loop to one deck home. Remove the three broken/
off-mission destinations from the hotbar + command palette and redirect their
routes to the dashboard. Replace emoji nav with a clean icon set.
Remove the broken owl-on-pedestal + emoji 'orbs/stars' + leftover placeholder
text. New hero: greeting, level-progress ring, streak/gold chips, Focus/Trial
CTAs. Point the syllabus widget at the new Codex.
Grid of subject cards (mastery ring from topic avg, topic/deck/note counts,
next-exam countdown), built from the existing semesters/subjects model.
Per-subject hub: mastery ring + exam countdown, topics checklist, scoped
decks with in-context AI deck generation, scoped notes, and a Trial by Fire
entry point. This is the notebook-LLM spine.
Primary path is now 'type your subjects' -> AI scaffolds topics/emoji/color.
Falls back to bare subjects if the AI is unreachable so activation never
blocks. Paste/snap-syllabus + manual kept as secondary on-ramps. Fix dropped
exam dates (parser returns exam_date/exam_type). Finish offers 'Open my Codex'.
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Project Deployment Actions Updated (UTC)
braintrailss Ready Ready Preview, Comment Jun 25, 2026 7:37pm

Musteab and others added 3 commits June 26, 2026 02:59
…smatch)

The AI returns correct_answer inconsistently (full text, bare letter 'A', or
'A) Paris'), while option buttons hold full text — so picking the right option
was scored wrong. Add lib/quizScoring (resolveCorrectOption/isAnswerCorrect)
and use it in the player and the review screen. Also show the real answer text
in feedback (not a bare letter) and drop the emoji feedback glyphs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Render a quiet loader while auth is loading or while we're about to redirect a
new user into onboarding, instead of mounting the full dashboard for a frame.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add lib/aiError.friendlyAiError and use it across every AI call site
(syllabus parse, quiz + trial generation, deck generation, AI Familiar chat).
Surface the backend's error body where available, and stop telling users to
'run the Flask server on port 5000'.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Register the SW in production only; in development unregister any existing
service worker and clear caches, so code changes always show up instead of a
cached app shell silently masking them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@Musteab
Musteab merged commit 2d47e18 into main Jun 25, 2026
2 of 3 checks passed
Musteab added a commit that referenced this pull request Jun 27, 2026
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