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Camp menus: red locked upgrades and white lore values - #2267

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braulio-dev merged 1 commit into
campsfrom
claude/great-hall-upgrade-menu-277875
Sep 25, 2026
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braulio-dev merged 1 commit into
campsfrom
claude/great-hall-upgrade-menu-277875

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  • Upgrades that can't be picked now show as red concrete, so they no longer blend into the grey background
  • Upgrade costs show each resource in its own colour, matching the Construction menu
  • In "Label: value" lore lines, the value is now white across the Great Hall, upgrade, settler and structure menus
  • Coins and resources keep their own colours, and green/red gains or losses (morale, prosperity changes) stay coloured

🤖 Generated with Claude Code

https://claude.ai/code/session_014kL8dq4HrneqcqxukHnRCj


Generated by Claude Code

- Upgrades that can't be picked show as red concrete instead of the background pane
- Upgrade costs show each resource in its own colour, like the Construction menu
- Values after a label (Label: value) are white across the Great Hall, upgrade, settler and structure menus
- Coins and resources keep their own colours; green/red gains and losses stay coloured
@braulio-dev braulio-dev added agent Worked by the local agent queue enhancement labels Sep 25, 2026
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Test Results

109 files  109 suites   21s ⏱️
762 tests 759 ✅ 3 💤 0 ❌
770 runs  767 ✅ 3 💤 0 ❌

Results for commit 2b76484.

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braulio-dev merged commit f68996c into camps Sep 25, 2026
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@braulio-dev
braulio-dev deleted the claude/great-hall-upgrade-menu-277875 branch September 25, 2026 04:28
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