Camp menus: red locked upgrades and white lore values - #2267
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- Upgrades that can't be picked show as red concrete instead of the background pane - Upgrade costs show each resource in its own colour, like the Construction menu - Values after a label (Label: value) are white across the Great Hall, upgrade, settler and structure menus - Coins and resources keep their own colours; green/red gains and losses stay coloured
Test Results109 files 109 suites 21s ⏱️ Results for commit 2b76484. |
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