Allow sending DeathLinks with a cause#37
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Instead of an overload, can you modify the existing definition with a default parameter setting the string empty? |
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... Oh. I see what happened. My build test used a stale header file. Look, it's one of those days, lol |
N00byKing
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Mar 18, 2026
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Thanks! |
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Overloads AP_DeathLinkSend to accept a string argument as the cause of death. For ease of use, the literal string
%YOU%, if present in the cause of death, is replaced with the player's name automatically.Calling AP_DeathLinkSend() with no arguments should behave identical to before.