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Increase BgCheck_Allocate volume values for faster lookup - Part 2#158

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Increase BgCheck_Allocate volume values for faster lookup - Part 2#158
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faster-bgcheck2

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@Admentus64 Admentus64 commented Dec 15, 2025

Follow-up to #127

Just assign fixed values regardless of any scene. The y subdivision is also raised up to 8. And the reserved RAM is a fixed 0x2A000 now.

Scenes to test:

  • Forest Temple, cus it still uses it's own subdivisions
  • Fire Temple, cus it's by far the biggest scene.
  • Shadow Temple, cus it's custom subdivisions are now global (the new values are larger)
  • Spirit Temple, cus it's by far the second biggest scene.
  • Ganon's Castle, cus it's a big scene too
  • Final Ganon boss, while the scene itself isn't particular big it needs by far the most RAM for objects
  • Shops and background scenes, cus those have minimalist values assigned.

Check if you fall through the floor in any of the rooms in a scene. If not, you're good. Otherwise we either need to reduce the subdivision values or raise the reserved RAM.

Also test if loading times aren't taking too much of a hit, in which case we need lower subdivision values.

@Admentus64 Admentus64 force-pushed the faster-bgcheck2 branch 3 times, most recently from f54be4b to c727e4a Compare December 15, 2025 17:05
@Admentus64 Admentus64 force-pushed the faster-bgcheck2 branch 2 times, most recently from 8517a05 to 49fc04a Compare February 16, 2026 14:36
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