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Simulation

gtrabes edited this page Mar 29, 2019 · 1 revision

The simulation for the environment works under a Discrete Time Modelling technique, the state of the simulation is updated at discrete points in time. After each time-step the agent's current perceived world state will be set in the AgentState class, this way the agents will have access to the changes on the world. The agents are able to perceive many kinds of world objects, other agents, obstacles(for example houses and trees) and threats.

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