A bunch of documentation and UI improvements - #12
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MandyIGuess wants to merge 10 commits into
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And add sand icon
Its always confused me that they weren't toggled by default, and if anything it made me assume that toggling those would result in different collision data being set Oh also it removes the ambiguity from the pass-down tooltip, it works just fine
This fixes some crashes related to a nonexistent object being messed with (interacting with tile context menu items, or the repeat type) I mainly opted for this because it should be indicated that an object needs to be created before it can be edited
- Improved formatting of Hex Data field - Hex Data now uses 0x00 for all numbers (they are bytes, not nybbles) - Implemented some pipe icons - Renamed unknowns to now use their index value - Fixed "Pow Block Coin" name - Applied minimum width to "Set Tile" dialog dropdown (fixes text cutoff) - Removed param/terrain type labels since they cause more cut-off issues
- Added "Invisible" block property - Better documentation for some parameters and such - Removed name for "Meltable" property as it appears to just be incorrect. - Object editor now only accepts Left Click as a valid mouse press - Changed "Ladder" terrain type to "Pole" - Added icon for Layer 0 Pit param - Fixed duplicate Diagonal Downwards partial type (its actually upwards) - Added tooltips for certain parameter lists (only when needed) - Added collision overlay for full Spike Block - Fixed libpng issue with conveyor belt icon - Added/fixed icons for breakable blocks
- Fix Meltable property name - Tweak mix/max size of the tile viewer - Fixed property info list having a weird default name that expands the window height
Its normal from the sides and bottom, but has this weird slope-like collision on the top? super janky
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Here's a list of changes:
0x00(as the tile data is 8 bytes, not nybbles)Pa1_obake