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Requiem Trainer

REFramework Lua Trainer for Resident Evil by namsku

Caution

This project is in early stage active development and is designed for developer/modding purposes only. It is not designed to be stable by default — expect breaking changes, incomplete features, and rough edges. This is an on-going work in progress.

Supported Games

Game Status Folder
Resident Evil 9 Primary target re9/
Resident Evil 7 Early WIP port re7/

Installation

RE9

  1. Install REFramework for RE9
  2. Copy re9/requiem_trainer.lua and re9/requiem_trainer/ into %STEAM_RE9%/reframework/autorun/
  3. Press Insert to toggle the trainer

RE7

  1. Install REFramework for RE7
  2. Copy re7/re7_trainer.lua and re7/re7_trainer/ into RE7/reframework/autorun/
  3. Press Insert to toggle the trainer

Features (RE9 — Primary)

  • Player: God Mode, HP Lock, Noclip, Speed, FOV
  • Combat: One-Hit Kill, Infinite Ammo/Grenades, No Recoil/Reload, Rapid Fire, Auto Parry
  • Enemies: ESP, Speed control, Motion Freeze, Stealth, Damage Tracking
  • Inventory: Weapon modification, Free Craft, Unlock Recipes
  • Items: 3D Item ESP with category colors, distance labels
  • World: Game Speed, Skip Cutscenes, Costume Override, Difficulty Override
  • Saves: Unlimited Saves, Remote Storage
  • Dev Tools: Object Explorer (RSZ type-aware), Spawn Points, Position Save/Warp
  • Overlay (D2D): Enemy Panel, ESP, Damage Numbers, HUD Strip, Toast Notifications

Features (RE7 — WIP Port)

  • Player: God Mode, Infinite Ammo, Speed, Scale, Noclip
  • Combat: Enemy Insta Kill, Enemy Speed
  • Items: Unlock All, Max Inventory
  • Dev Tools: Objects Browser with 3D Overlay, Component Inspector
  • Overlay (draw API): Dev Panel, Enemy Panel, HUD Strip, 3D ESP, Damage Numbers

Requirements

Special Thanks

  • alphaZomega — Creator of the EMV Engine, whose work made this trainer possible
  • The RE Modding Community — For opening the door to this world and inspiring the journey

About

Work in progress REFramework Trainer

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