REFramework Lua Trainer for Resident Evil by namsku
Caution
This project is in early stage active development and is designed for developer/modding purposes only. It is not designed to be stable by default — expect breaking changes, incomplete features, and rough edges. This is an on-going work in progress.
| Game | Status | Folder |
|---|---|---|
| Resident Evil 9 | Primary target | re9/ |
| Resident Evil 7 | Early WIP port | re7/ |
- Install REFramework for RE9
- Copy
re9/requiem_trainer.luaandre9/requiem_trainer/into%STEAM_RE9%/reframework/autorun/ - Press Insert to toggle the trainer
- Install REFramework for RE7
- Copy
re7/re7_trainer.luaandre7/re7_trainer/intoRE7/reframework/autorun/ - Press Insert to toggle the trainer
- Player: God Mode, HP Lock, Noclip, Speed, FOV
- Combat: One-Hit Kill, Infinite Ammo/Grenades, No Recoil/Reload, Rapid Fire, Auto Parry
- Enemies: ESP, Speed control, Motion Freeze, Stealth, Damage Tracking
- Inventory: Weapon modification, Free Craft, Unlock Recipes
- Items: 3D Item ESP with category colors, distance labels
- World: Game Speed, Skip Cutscenes, Costume Override, Difficulty Override
- Saves: Unlimited Saves, Remote Storage
- Dev Tools: Object Explorer (RSZ type-aware), Spawn Points, Position Save/Warp
- Overlay (D2D): Enemy Panel, ESP, Damage Numbers, HUD Strip, Toast Notifications
- Player: God Mode, Infinite Ammo, Speed, Scale, Noclip
- Combat: Enemy Insta Kill, Enemy Speed
- Items: Unlock All, Max Inventory
- Dev Tools: Objects Browser with 3D Overlay, Component Inspector
- Overlay (draw API): Dev Panel, Enemy Panel, HUD Strip, 3D ESP, Damage Numbers
- REFramework (latest nightly)
- alphaZomega — Creator of the EMV Engine, whose work made this trainer possible
- The RE Modding Community — For opening the door to this world and inspiring the journey