Description:
With Nerimity open for a time, each time a notification or batch of notifications is infrequently received by the client, Nerimity spawns another audio node to the sound server which it never seems to clean up. Interestingly, Nerimity does seem to reuse an existing audio node if multiple notification sounds are played close to each other, but decides to spawn new ones after a period of inactivity of notifications. The attached image shows an amassed 19 notification nodes and an active VOIP node spawned by the active instance of Nerimity Desktop, on a system audio graph.
Tested Platforms:
Fedora 43 KDE (Wayland)

Description:
With Nerimity open for a time, each time a notification or batch of notifications is infrequently received by the client, Nerimity spawns another audio node to the sound server which it never seems to clean up. Interestingly, Nerimity does seem to reuse an existing audio node if multiple notification sounds are played close to each other, but decides to spawn new ones after a period of inactivity of notifications. The attached image shows an amassed 19 notification nodes and an active VOIP node spawned by the active instance of Nerimity Desktop, on a system audio graph.
Tested Platforms:
Fedora 43 KDE (Wayland)