Fix hidden connector initialization at runtime - #2
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Disclaimer: I used AI to find and fix the bug as well as generate the fixed code. I manually tested the changed code to verify it works.
Everything below this line is AI generated. vvv
Fix hidden connector initialization at runtime
Summary
AFGBuildable::BeginPlay;Root cause
In Satisfactory 1.2, the cooked
Build_InWallPowerasset instantiates both power connection components as normal, wireable connectors. Because no connector is considered hidden, the existing linking code exits before creating the internal power bus.This change identifies the added
FGPowerConnection1component, restores its hidden state before linking, and includes a guarded component-order fallback for cooked assets that rename the generated component.Testing
FactoryEditorusing Development Editor / Win64.