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SoldierPea

SoldierPea is a school project with the purpose of making the AI of an RTS game in Unity 2020.3. For this we were to use a template given to use, improve and implement new functionnality on.


Table Of Contents

Authors

It was made by:

  • Amélie Pichard, who implemented the Behaviour Tree (Decision)
  • Tristan Francillonne, who implemented the Tactician (Planification)
  • Quentin Bleuse, who implemented the squad movement (Flocking)

Techs

The project was developped under Unity 2020.3.33f1. Any version of Unity.2020.3 should be able to run the project.

We used a template provided by us that included:

  • player control
  • basic gameflow
  • basic UI

How to run

We have no build so you can play on the viewport of Unity.

How to play

Left Click - On your base (blue building) to create units A - To select all your units Right Click - On the map to move your selected units ZQSD or wheel Click - To move the camera

Additional Notes

  • there is still some bug in the planning AI, such as squads stopping.
  • some things, such as Make Unit Task, are hardcoded due to the static number of units that we have and the lack of time to do something more modular.

Link :

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