A simple Xposed module that bypasses Progressbar95's Google Mobile Services (GMS) requirement on devices without GMS.
This module does not include or modify the game APK. It only bypasses the GMS availability check at runtime.
- Rooted Android device + LSPosed (or LSpatch for non-root users) installed.
- Android Studio / Gradle to build.
- Build or download the APK from the releases page.
- Install it.
- Enable it in LSPosed or LSPatch.
- Scope it to Progressbar95.
- Force-stop and relaunch the game.
For debug builds:
bash gradlew assembleDebugFor release builds:
bash gradlew assembleReleaseThe output APK will be under app/build/outputs/apk/release/ for a release build, and app/build/outputs/apk/debug/ for a debug build.
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This only fakes the availability check. If the game later makes real Play Games Services calls (achievements/cloud save) that depend on GMS actually functioning, those may still fail silently. Installing microG is the more complete fix for that part.
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The IDLE network feature does not work. It hangs and eventually reports "No internet connection".
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Trying to buy a item in the store makes the game lock up.
This project is licensed under the GNU GPL v3.