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5 changes: 5 additions & 0 deletions .github/ISSUE_TEMPLATE/config.yml
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@@ -1 +1,6 @@
blank_issues_enabled: false

contact_links:
- name: Null Prism Discord community
url: https://discord.gg/CC4psCt2y5
about: Ask installation questions, discuss compatibility, and coordinate testing.
32 changes: 32 additions & 0 deletions .github/SUPPORT.md
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# Support

## Community support

For installation assistance, configuration questions, compatibility
discussion, and testing coordination, join the
[Null Prism Discord community](https://discord.gg/CC4psCt2y5).

## Bug reports and compatibility reports

Use the repository's structured
[GitHub issue forms](https://github.com/NullPrism/RE-UE4SS-Linux/issues/new/choose) for:

- reproducible loader failures;
- crashes or abnormal shutdown behavior;
- game or server compatibility reports;
- Lua or native mod-loading failures;
- packaging and launcher defects.

Before opening an issue, collect the loader version, game version, Steam build
ID, Linux distribution, loader log, launch command, and reproduction steps.

Do not publish proprietary game files, credentials, private server data, or
large crash archives.

## Support scope

This project is experimental, and support is provided on a best-effort basis.
Compatibility is limited to combinations explicitly documented as validated.

This project is not affiliated with or supported by the official UE4SS project
or Pocketpair.
12 changes: 12 additions & 0 deletions README.md
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Expand Up @@ -301,6 +301,18 @@ The complete provenance record is available in
Portable fixes may be proposed upstream separately as small, independently
reviewable changes.

## Community and support

For installation help, compatibility discussion, testing coordination, and
general project questions, join the
[Null Prism Discord community](https://discord.gg/CC4psCt2y5).

Use [GitHub Issues](https://github.com/NullPrism/RE-UE4SS-Linux/issues/new/choose) for reproducible loader bugs and
compatibility reports that should be tracked publicly.

Community support is provided on a best-effort basis. This project is not
affiliated with or supported by the official UE4SS project or Pocketpair.

## Contributing

Changes should be narrowly scoped, reviewable, and accompanied by appropriate
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