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2026Spring_projects

Forks from here that were made March-April 2026 are final projects from that semester.

Proposal

Overview

Analyze expected floor depth reached and ROI per run given user stats and strategy

Assumptions

  • Gain bomb and food by buying
  • No combat except monsters attack player, when combating, the player and the monster take turns to attack each other. (There is certain monster types that actively attack player.)

Hypothesis

  1. Higher luck increases expected floor depth more than bomb usage
  2. No-food and bomb strategy produces higher average net profit in low-risk runs but lower net profit in high-risk runs.
  3. Deeper floor reached, higher net profit gained. (cuz deeper, more expensive the ore will gain)

Phases

Phase 1 - Random variables

  • Ladder probability
  • Shaft depth distribution
  • Resource drop rates
  • Monster spawn probability
  • Player damage / survival

Phase 2 - Controls & experiments

Player stats including:

  • Luck level
  • Mining skill level
  • Bombs vs Pickaxe strategy
  • Food vs No food

Phase 3 - Analysis

  • Expected floor reached
  • Expected ores per run
  • Survival probability
  • Net profit for different strategy

Data Sources

https://stardewvalleywiki.com/Skull_Cavern

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Stardew Valley Skull Cavern Diving Simulation

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