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feat: make playground more randomly - #105

Merged
theEvilReaper merged 43 commits into
mainfrom
feature/ground
Aug 25, 2026
Merged

feat: make playground more randomly#105
theEvilReaper merged 43 commits into
mainfrom
feature/ground

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@theEvilReaper theEvilReaper commented Aug 25, 2026

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Proposed changes

The current playing area handling is static. This means that the ground blocks are the same in every round, allowing players to learn the positions of specific blocks. While this is not a major issue in general, players could gain an advantage over others. To avoid this, this pull request randomizes the ground. Each block is determined using a mathematical formula, and a tick loop moves the blocks around during the game.

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  • Bugfix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Documentation Update (if none of the other choices apply)

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  • I have read the CONTRIBUTING.md
  • I have added tests that prove my fix is effective or that my feature works
  • I have added necessary documentation (if appropriate)

@theEvilReaper theEvilReaper self-assigned this Aug 25, 2026
@theEvilReaper theEvilReaper added the area: common Everything related to the the common module label Aug 25, 2026
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Test results

105 files  105 suites   1m 6s ⏱️
108 tests 108 ✅ 0 💤 0 ❌
324 runs  323 ✅ 1 💤 0 ❌

Results for commit b0b4e37.

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@theEvilReaper
theEvilReaper merged commit 5adf11e into main Aug 25, 2026
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@theEvilReaper
theEvilReaper deleted the feature/ground branch August 25, 2026 13:31
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