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1,530 changes: 765 additions & 765 deletions ASM/build/asm_symbols.txt

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Binary file modified ASM/build/bundle.o
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1,490 changes: 745 additions & 745 deletions ASM/build/c_symbols.txt

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4 changes: 4 additions & 0 deletions ASM/c/debug.c
Original file line number Diff line number Diff line change
Expand Up @@ -474,6 +474,7 @@ void draw_debug_menu(z64_disp_buf_t* db) {

z64_game.scene_load_flag = 0x14;
z64_game.fadeout_transition = 0x02;
z64_file.buttonStatus[4] = 0; // Restore A alpha if in pause menu
show_warp_menu = 0;
}
}
Expand Down Expand Up @@ -550,6 +551,7 @@ void draw_debug_menu(z64_disp_buf_t* db) {
z64_file.respawn[RESPAWN_MODE_RETURN].roomIndex = room->room_index;
z64_file.respawn_flag = 2;
z64_game.scene_load_flag = 0x14;
z64_file.buttonStatus[4] = 0;
show_warp_menu = 0;
}
}
Expand All @@ -573,6 +575,7 @@ void draw_debug_menu(z64_disp_buf_t* db) {
z64_game.entrance_index = d->entrance_index;
z64_game.scene_load_flag = 0x14;
z64_game.fadeout_transition = 0x02;
z64_file.buttonStatus[4] = 0;
show_warp_menu = 0;
}
break;
Expand All @@ -595,6 +598,7 @@ void draw_debug_menu(z64_disp_buf_t* db) {
z64_game.entrance_index = d->entrance_index;
z64_game.scene_load_flag = 0x14;
z64_game.fadeout_transition = 0x02;
z64_file.buttonStatus[4] = 0;
show_warp_menu = 0;
}
break;
Expand Down
3 changes: 2 additions & 1 deletion ASM/c/z64.h
Original file line number Diff line number Diff line change
Expand Up @@ -780,7 +780,8 @@ typedef struct {
char unk_14_[0x000A]; /* 0x13D6 */
int8_t seq_index; /* 0x13E0 */
int8_t night_sfx; /* 0x13E1 */
char unk_15_[0x0012]; /* 0x13E2 */
uint8_t buttonStatus[5]; /* 0x13E2 */
char unk_15_[0x000D]; /* 0x13E7 */
uint16_t magic_meter_size; /* 0x13F4 */
char unk_16_[0x0004]; /* 0x13F6 */
uint16_t event_inf[4]; /* 0x13FA */
Expand Down
2 changes: 1 addition & 1 deletion data/generated/patch_symbols.json

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