raidboss: add basic triggers for Arkveld Extreme#836
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jacob-keller wants to merge 5 commits intoOverlayPlugin:mainfrom
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raidboss: add basic triggers for Arkveld Extreme#836jacob-keller wants to merge 5 commits intoOverlayPlugin:mainfrom
jacob-keller wants to merge 5 commits intoOverlayPlugin:mainfrom
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Add several basic triggers for various mechanics in the Arkveld Extreme fight. This includes some callouts for aoes, the chainblade blow, the limit cut mechanic, and more. The head markers do appear to be static, at least across multiple logs I have. I've tested this in game with a few pulls and things seem to be working now, but it likely needs more testing. There are also a few mechanics which I didn't find a good way to make a trigger and left them out, including the baits and towers, as well as all of the expanding exaline mechanics. Signed-off-by: Jacob Keller <jacob.keller@gmail.com>
Signed-off-by: Jacob Keller <jacob.keller@gmail.com>
There is a redundant healer stacks callout that sometimes also triggers during Clamorous chase. Its unclear why it triggers there, but its not helpful anyways, since we already call out the healer stack mechanics ahead of time. Signed-off-by: Jacob Keller <jacob.keller@gmail.com>
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I have a possible implementation of using heading for ouroblade, but I ran out of time to test it today. This is also likely low priority with 7.4 stuff being worked on in the upcoming days/weeks. |
This is a work in progress attempt at parsing the heading and calling the safe direction for the Wyvern's Ouroblade. Needs to be tested in game, as I do not have footage to line up with simulator. Signed-off-by: Jacob Keller <jacob.keller@gmail.com>
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I tried coding up the heading-based callout, but I haven't tested if it works in game yet, so that will need work. |
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Add several basic triggers for various mechanics in the Arkveld Extreme
fight. This includes some callouts for aoes, the chainblade blow, the
limit cut mechanic, and more.
The head markers do appear to be static, at least across multiple logs I
have.
I've tested this in game with a few pulls and things seem to be working
now, but it likely needs more testing.
There are also a few mechanics which I didn't find a good way to make a
trigger and left them out, including the baits and towers, as well as
all of the expanding exaline mechanics.
Signed-off-by: Jacob Keller jacob.keller@gmail.com