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Releases: Overworldai/Biome

v1.1.0

27 May 14:10

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Features

A streamlined redesign

Scenes now sit at the front and center of Biome's UI, with unneeded clutter trimmed. Scenes can be directly reordered to fit your preference, and you're in control of how many scenes you see at a time. Adding a scene scrolls to the new card and surfaces an "Unpause to play" hint.

The settings are now organized into tabs, making it easier to find the setting you need. They are also consistent between the main and pause menus: the same UI, everywhere.

macOS support

Biome now has experimental support on macOS, alongside Windows and Linux. macOS uses a new World Engine backend ("Quark"), with the option to switch between available backends exposed in the settings. For now, you will need to build Biome from source to use it on macOS.

Scene authoring and generation

You can now generate new scenes from text prompts, rather than just editing the ones that ship with Biome. This is Scene Authoring, and it is an extension of the experimental Scene Edit feature from Biome v1.0. Note that this feature requires additional VRAM, so it is not on by default.

With this, you can create your very own scene to play. By default, these scenes are saved, allowing you to replay them at a later time. You can turn this off in the settings.

Scene Authoring now uses Gemma 4 for prompt expansion, replacing the previous Qwen-based pipeline.

Video recording

Biome can now record gameplay to disk. Once enabled in settings, every session is automatically recorded. The output folder is configurable, and a recordings list inside Biome lets you preview, reveal, and delete recordings without leaving the app.

Offline mode

A new Offline Mode toggle lets Biome run without reaching out to the network. Biome now detects when you're offline and will prompt you to enable it. Note that you will need to have played Biome online once to retrieve the model and supporting code: offline mode will not work without this.

Gamepad and keybind remapping

Gamepads are now fully supported for both gameplay and UI navigation, with a sensitivity slider and sensible defaults. Keybinds are fully remappable, with a per-binding reset-to-default and conflict reporting that tells you which existing binding is in the way.

Note that the gamepad layout is currently fixed. Alternate layouts, or rebinding, may be supported in the future.

Model management

Downloaded models can now be deleted from the model picker, so you can free up space without hunting through the cache by hand.

Localization

Hebrew is now a supported locale, with right-to-left layout support, thanks to @theyonatan.

Fixes

  • The vortex loop sound is gone.
  • Frame pacing is significantly smoother, with fewer pauses.
  • The Linux AppImage is now self-contained and bundles all of its dependencies, allowing it to run across distros without requiring a host toolchain.
  • Diagnostic reports now show more information in a more consistent layout.
  • The performance overlay now shows the model's quant alongside its name.
  • The model picker's file-size estimate now ignores diffuser-only models on Hugging Face.
  • Biome's internal state machines are more robust against invalid states.
  • The server now enforces the one-client-at-a-time constraint, which was previously implicit.
  • The connection-lost overlay now surfaces the underlying error rather than a generic message.
  • Server errors now appear in your selected language.
  • The Windows installer now blocks Program Files as an install location and explains why (Windows restricts write access for applications installed there).
  • Miscellaneous fixes and refactors to improve robustness and maintainability.

Full Changelog: v1.0.1...v1.1.0-rc3

v1.1.0-rc3

14 May 15:58

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v1.1.0-rc3 Pre-release
Pre-release

Features

A streamlined redesign

Scenes now sit at the front and center of Biome's UI, with unneeded clutter trimmed. Scenes can be directly reordered to fit your preference, and you're in control of how many scenes you see at a time. Adding a scene scrolls to the new card and surfaces an "Unpause to play" hint.

The settings are now organized into tabs, making it easier to find the setting you need. They are also consistent between the main and pause menus: the same UI, everywhere.

macOS support

Biome now runs on macOS, alongside Windows and Linux. macOS uses a new World Engine backend ("Quark"), with the option to switch between available backends exposed in the settings.

Scene authoring and generation

You can now generate new scenes from text prompts, rather than just editing the ones that ship with Biome. This is Scene Authoring, and it is an extension of the experimental Scene Edit feature from Biome v1.0. Note that this feature requires additional VRAM, so it is not on by default.

With this, you can create your very own scene to play. By default, these scenes are saved, allowing you to replay them at a later time. You can turn this off in the settings.

Scene Authoring now uses Gemma 4 for prompt expansion, replacing the previous Qwen-based pipeline.

Video recording

Biome can now record gameplay to disk. Once enabled in settings, every session is automatically recorded. The output folder is configurable, and a recordings list inside Biome lets you preview, reveal, and delete recordings without leaving the app.

Offline mode

A new Offline Mode toggle lets Biome run without reaching out to the network. Biome now detects when you're offline and will prompt you to enable it. Note that you will need to have played Biome online once to retrieve the model and supporting code: offline mode will not work without this.

Gamepad and keybind remapping

Gamepads are now fully supported for both gameplay and UI navigation, with a sensitivity slider and sensible defaults. Keybinds are fully remappable, with a per-binding reset-to-default and conflict reporting that tells you which existing binding is in the way.

Note that the gamepad layout is currently fixed. Alternate layouts, or rebinding, may be supported in the future.

Model management

Downloaded models can now be deleted from the model picker, so you can free up space without hunting through the cache by hand.

Localization

Hebrew is now a supported locale, with right-to-left layout support, thanks to @theyonatan.

Fixes

  • The vortex loop sound is gone.
  • Frame pacing is significantly smoother, with fewer pauses.
  • The Linux AppImage is now self-contained and bundles all of its dependencies, allowing it to run across distros without requiring a host toolchain.
  • Diagnostic reports now show more information in a more consistent layout.
  • The performance overlay now shows the model's quant alongside its name.
  • The model picker's file-size estimate now ignores diffuser-only models on Hugging Face.
  • Biome's internal state machines are more robust against invalid states.
  • The server now enforces the one-client-at-a-time constraint, which was previously implicit.
  • The connection-lost overlay now surfaces the underlying error rather than a generic message.
  • Server errors now appear in your selected language.
  • The Windows installer now blocks Program Files as an install location and explains why (Windows restricts write access for applications installed there).
  • Miscellaneous fixes and refactors to improve robustness and maintainability.

Full Changelog: v1.0.1...v1.1.0-rc3

v1.1.0-rc2

24 Apr 13:44

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v1.1.0-rc2 Pre-release
Pre-release

Features

A streamlined redesign

Biome's UI has been reworked to put scenes at the front and center, with unneeded clutter trimmed. Scenes can now be directly reordered to fit your preference, and you're in control of how many scenes you see at a time. Adding a scene scrolls to the new card and surfaces an "Unpause to play" hint.

The settings have been reorganized into tabs, making it easier to find the setting you need. They have also been made consistent between the main and pause menus: the same UI, everywhere.

Scene authoring and generation

You can now generate new scenes from text prompts, rather than just editing the ones that ship with Biome. This is Scene Authoring, and it is an extension of the experimental Scene Edit feature from Biome v1.0. Note that this feature requires additional VRAM, so it is not on by default.

With this, you can create your very own scene to play. By default, these scenes are saved, allowing you to replay them at a later time. You can turn this off in the settings.

Video recording

Biome can now record gameplay to disk. Once enabled in settings, every session is automatically recorded. The output folder is configurable, and a recordings list inside Biome lets you preview, reveal, and delete recordings without leaving the app.

Offline mode

A new Offline Mode toggle lets Biome run without reaching out to the network. Biome now detects when you're offline and prompts you to enable it. Note that you will need to have played Biome online once to retrieve the model and supporting code: offline mode will not work without this.

Gamepad and keybind remapping

Gamepads are now fully supported for both gameplay and UI navigation, with a sensitivity slider and sensible defaults. Keybinds are fully remappable, with a per-binding reset-to-default and conflict reporting that tells you which existing binding is in the way.

Note that the gamepad layout is currently fixed. Alternate layouts, or rebinding, may be supported in the future.

Model management

Downloaded models can now be deleted from the model picker, so you can free up space without hunting through the cache by hand.

Localization

Hebrew has been added as a supported locale, with right-to-left layout support, thanks to @theyonatan.

Platform

The World Engine has been updated to its latest release. The Linux AppImage is now self-contained - it bundles all of its dependencies, allowing it to run across distros without requiring a host toolchain.

Fixes

  • Fixed framepacing drift when the server gets too far ahead (#79).
  • Filter Hugging Face diffuser-only models out of file-size estimation.
  • Don't reset the custom model field when clicking the dropdown.
  • Scene Edit's key is rebindable even when the feature is disabled.
  • Various fixes for Biome's internal state machines, reducing the likelihood of entering an invalid state.
  • Vortex loop sound fully removed.
  • Qwen parser for Scene Authoring is more tolerant of malformed output.
  • Settings dropdown no longer autocorrects, text-selects, or offers a custom-editable option when there are no options.
  • Diagnostic reports have been redesigned with more information and a more consistent layout.
  • The connection-lost overlay now surfaces the underlying error rather than a generic message.
  • Localized errors now flow end-to-end from the server to the UI, so that error messages appear in the user's language.
  • The Windows installer now blocks Program Files as an install location and explains why (Windows restricts write access for applications installed there).
  • Miscellaneous fixes.

Full Changelog: v1.0.1...v1.1.0-rc2

v1.1.0-rc1

24 Apr 02:38

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v1.1.0-rc1 Pre-release
Pre-release

Features

Scene authoring & generation

You can now generate new scenes from text prompts, rather than just editing the ones that ship with Biome. The feature, previously called "Scene Edit", has been renamed to "Scene Authoring" and remains behind an experimental toggle. Generated scenes carry their metadata with them, so re-importing a scene picks up where you left off.

Pinned and unpinned scenes share a single unified grid, and scenes can now be reordered directly from the pause menu, with edge-autoscroll and overflow handling when the row grows past the viewport. Reordering works with a gamepad too, with a hint shown on first use.

Video recording

Biome can record gameplay to disk. Recording has its own switch in settings, independent of Scene Authoring, and produces a self-contained file that includes the model name and scene metadata. The output folder is configurable, and a recordings list inside Biome lets you preview, reveal, and delete recordings without leaving the app.

Offline mode

A new Offline Mode toggle lets Biome run without reaching out to the network. Biome now detects when you're offline and prompts you to enable it, and flipping the toggle restarts the server cleanly.

Gamepad & keybind remapping

Gamepads are now a first-class input device for both gameplay and UI navigation, with a sensitivity slider and sensible defaults (d-pad mapped to WASD, B to crouch). Keybinds are fully remappable, with a per-binding reset-to-default and conflict reporting that tells you which existing binding is in the way. The on-screen input overlay reflects whatever you've remapped to.

Model management

Downloaded models can now be deleted from the cache directly in the model picker, so you can free up space without hunting through the HuggingFace cache by hand.

UI & polish

Settings have been split into tabs to cut down on scroll fatigue. Diagnostic reports have been redesigned with more information and a more consistent layout, and the connection-lost overlay now surfaces the underlying error rather than a generic message. Localised errors now flow end-to-end from the server to the UI, so error messages appear in the user's language.

Localisation

Hebrew has been added as a supported locale, with right-to-left layout support, thanks to @theyonatan.

Platform

The World Engine has been updated to its latest release. The Linux AppImage is now self-contained - it bundles its GTK/X11 dependencies and a C toolchain for Triton's runtime JIT, so it runs across distros without requiring a host toolchain. The Windows installer now blocks Program Files as an install location and explains why.

Fixes

  • Fixed framepacing drift when the server gets too far ahead (#79).
  • Filter Hugging Face diffuser-only models out of file-size estimation.
  • Don't reset the custom model field when clicking the dropdown.
  • Scene Edit's key is rebindable even when the feature is disabled.
  • Hide recording/offline options when switching to Server mode before committing.
  • Various fixes around the state machines.
  • Vortex loop sound fully removed.
  • Qwen parser for Scene Authoring is more tolerant of malformed output.
  • Video: black previews, zero-length recordings, scene-edit caption clipping, and detached open-in-folder all fixed.
  • Settings dropdown no longer autocorrects, text-selects, or offers a custom-editable option when there are no options.

Full Changelog: v1.0.1...v1.1.0-rc1

v1.0.1

09 Apr 17:24

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Full Changelog: v1.0.0...v1.0.1

v1.0.0

09 Apr 16:10

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Welcome to Biome 1.0, our local client for Waypoint world models. Enjoy playing around with the latest generation of Waypoint-1.5 models and more!

v1.0.0-rc5

09 Apr 01:39

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v1.0.0-rc5 Pre-release
Pre-release

What's Changed

Full Changelog: v1.0.0-rc4...v1.0.0-rc5

v1.0.0-rc4

05 Apr 20:22

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v1.0.0-rc4 Pre-release
Pre-release

Full Changelog: v1.0.0-rc3...v1.0.0-rc4

v1.0.0-rc3

30 Mar 19:36

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v1.0.0-rc3 Pre-release
Pre-release

What's Changed

Full Changelog: v1.0.0-rc2...v1.0.0-rc3

v1.0.0-rc2

26 Mar 18:26

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v1.0.0-rc2 Pre-release
Pre-release

What's Changed

  • Fix hosted server health endpoint ping by @Clydingus in #70
  • Refactors portal visual to match over.world in visual design by @Clydingus in #68

Full Changelog: v1.0.0-rc1...v1.0.0-rc2