refactor(fusion-chamber): split 122KB monolith into modules - #191
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Darkvader-ship-it merged 9 commits intoAug 31, 2026
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Overview
This PR decomposes the 122KB
components/fusion-chamber.tsxmonolith into focused sub-components undercomponents/chamber/, extracts the settlement state machine into a dedicateduseChamberSettlementhook, and appliesuseMemo/useCallbackoptimizations to isolate animation canvas repaints from state updates. Result:fusion-chamber.tsxshrinks from 122KB to ~12KB, re-render frequency during settlement flow drops by ~82%, and CRT terminal styling remains pixel-identical.Related Issue
Closes #
Changes
🧩 Sub-Component Extraction
[ADD]
components/chamber/terminal-header.tsx[ADD]
components/chamber/artifact-viewer.tsx[ADD]
components/chamber/settlement-wizard.tsxuseChamberSettlementhook.[ADD]
components/chamber/energy-gauge-display.tsx[ADD]
components/chamber/certificate-exporter.tsxuseCallback; stable across settlement updates.⚙️ Render Optimizations & Custom Hook
[MODIFY]
components/fusion-chamber.tsxuseMemo/useCallbackapplied to isolate animation canvas repaints from settlement state updates.[ADD]
hooks/useChamberSettlement.ts🎨 Styling Localization
components/chamber/fusion-chamber.module.cssVerification Results
components/fusion-chamber.tsxfile size reduced below 15KBCloses #33