Add diablo-drops community pack#329
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github-actions[bot] merged 1 commit intoJun 29, 2026
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Audio Quality✅ Diablo II Loot Sounds: SILVER18 audio files analyzed — Accepted with 7 warnings Warnings — pack is accepted, but please consider addressing these in a future release:
Threshold reference
Category Coverage
|
| Category | Sounds | Status |
|---|---|---|
| session.start | 2 | ✅ |
| task.acknowledge | 1 | |
| task.complete | 7 | ✅ |
| task.error | 2 | ✅ |
| input.required | 2 | ✅ |
| resource.limit | 1 |
Pack is accepted, but please consider addressing thin categories in a future release.
Warnings
- diablo-drops: core categories with only 1 sound: task.acknowledge, resource.limit
All checks passed. Auto-approving and enabling auto-merge.
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Adds the Diablo II Loot Sounds community pack — the classic Diablo II loot-filter drop sounds mapped onto the full CESP event lifecycle.
task.completecycles seven iconic drops (rune, gem, jewel, gold, amulet, ring, rare);session.start→ enter/teleport,task.error→ hostile/stun,resource.limit→ out-of-potions,session.end→ quest complete, etc.v1.0.0schema/registry-v1.schema.json($defs/pack); inserted in alpha order betweendeep-dive-banteranddjkhaled;total_packsbumped to 343.Pre-flight (ran the CI gates locally)
qualityfield omitted (CI-owned).quality-check.py): SILVER — 0 blocking issues (high-volume / trailing-silence warnings only).3ddf3cde…d18adverified against the rawopenpeon.jsonserved at the pinnedv1.0.0ref.Licensing
license: "CC-BY-NC-4.0"on the manifest; the underlying sound effects are © Blizzard Entertainment, included as an unofficial, non-commercial fan pack (same fair-use basis as other game-derived packs in the registry).