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Multi-GPU Fluid Simulation with DX12

This project is my master's thesis. Developed in collaboration with ITMO (https://itmo.ru/ru/)

Link to the presentation (in Russian)

A fluid simulation algorithm has been implemented.

For the project you need:

  1. Windows SDK 19041 version
  2. Internet for restore Nuget packages
  3. More then one GPU (and/or iGPU/dGPU)

Steps for build:

  1. Restore Submodule
  2. Restore Nuget packages
  3. Build any Sample and Copy 'Data' and 'Shaders' folder to build directory

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A fork for my masters' thesis on Particle Fluid Simulation for systems with a multi-GPU setup.

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  • C++ 92.5%
  • HLSL 7.2%
  • C 0.3%