Single-file bow aimbot for Minecraft using Minescript (Pyjinn). Computes a ballistic intercept with configurable gravity/drag, smooth velocity averaging, ping-aware release timing, and an adjustable aim bias.
Requirements:
minescript5.05b+
Clone:
git clone https://github.com/Philogex/Minescript-Aimbot.git
mv Minescript-Aimbot <minescript-directory>- Run the script (Pyjinn) in Minescript.
- Controls:
- Mouse1: toggle lock-on (starts drawing and aims when ready)
O: cancel/stop (releases right-click if held)
Behavior:
- On lock, it selects the entity under the crosshair or the best in a small view-cone.
- While locked, it updates target position/velocity every tick to keep the sliding window fresh.
- It draws the bow, waits until full draw, then computes the intercept and snaps aim just before releasing.
- It holds orientation for a couple ticks to cover arrow spawn delay.
All options are at the top of bow_aimbot.pyj:
RELEASE_DELAY_TICKS: base ticks to lead for local release latencyLEAD_EXTRA_TICKS: extra lead for fast moversPOST_RELEASE_HOLD_TICKS: hold aim after release (spawn tick)VELOCITY_SMOOTHING: one oflatest,ema,avg(windowed)VELOCITY_EMA_ALPHA: EMA weight (whenema)VELOCITY_INSTANT_WEIGHT: blend of instantaneous vs smoothed velocityN_AVG_SAMPLES: window size foravgmodeARROW_GRAVITY,ARROW_DRAG,ARROW_SPEED_SCALE: arrow physicsFULL_DRAW_THRESHOLD,DRAW_EPS: release at full drawAIM_CONE_DEGREES,MAX_TARGET_DISTANCE: acquisition cone/rangeTARGET_Y_BIAS: vertical offset applied to the target anchorVELOCITY_SOURCE:derived,server, orblendDERIVED_WINDOW: number of past samples for derived velocityDERIVED_MAX_SPEED: cap for derived velocity magnitude (blocks/tick)DERIVED_SOURCE_WEIGHT: whenblend, weight for derived vs server velocity
Aim anchor:
- Targets the entity eye position when available, otherwise the bounding-box center, otherwise base position.
TARGET_Y_BIASoffsets this up/down from the anchor.
Notes:
- Lead time also adds your network latency (ms/50) in multiplayer.
- Set
REPEAT_SHOTS_WHEN_ACTIVE = Truefor continuous firing while locked.
You can override a few settings when launching the script; if omitted, the in-file defaults are used.
Examples:
# Prefer latest velocity only
... \Minescript-Aimbot\bow_aimbot --vel-mode=latest --vel-instant=1.0
# EMA smoothing (alpha=0.6), blend 50/50 with instantaneous
... \Minescript-Aimbot\bow_aimbot --vel-mode=ema --vel-alpha=0.6 --vel-instant=0.5
# Windowed average with small window (4), blend 30% inst / 70% avg
... \Minescript-Aimbot\bow_aimbot --vel-mode=avg --n-avg=4 --vel-instant=0.3
Supported flags:
--vel-mode=latest|ema|avg--vel-alpha=<float>(EMA alpha)--n-avg=<int>(window size)--vel-instant=<float>(instantaneous weight 0..1)--vel-source=derived|server|blend--derived-window=<int>--derived-max=<float>--derived-weight=<float>(0..1)
bow_aimbot/
├── bow_aimbot.pyj # aimbot script (single file)
├── README.md
└── LICENSE
This project is licensed under the MIT License.