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You can find information about how to add certain tiles to maps here:
Teleports may teleport players, flags, and projectiles to other places. Teleports work by displacing objects by the horizontal and vertical distances between the two 'anchors' of a teleport. This means that the teleports do not teleport objects, but rather displace objects. The map is read left-right, up-down, similar to how English is read. The first teleport tile that is seen by the server is taken as 'anchor'. The tiles used for teleports are DDNet tiles checkpoint 1 and checkpoint 2, as well as for the second pair checkpoint 3 and checkpoint 4. It is recommended to make each teleport at least 2 tiles wide. An example with two teleports:

While in boost zones the player is lifted upward at high speed. Alternatively, jump pads may be added by placing boost zones slightly underground, causing the player's jump to be stronger. An example:
