Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
30 changes: 30 additions & 0 deletions Data/CommonEvents.rxdata.yml
Original file line number Diff line number Diff line change
Expand Up @@ -3030,6 +3030,21 @@
indent: 1
parameters:
- Yuki::FollowMe.smart_enable
- !ruby/object:RPG::EventCommand
code: 108
indent: 1
parameters:
- Used to reset the state of the player. Very useful to
- !ruby/object:RPG::EventCommand
code: 408
indent: 1
parameters:
- disable the bridge state notably.
- !ruby/object:RPG::EventCommand
code: 355
indent: 1
parameters:
- "$game_player.fly_reset_attributes"
- !ruby/object:RPG::EventCommand
code: 201
indent: 1
Expand Down Expand Up @@ -7671,6 +7686,21 @@
- 19
- 19
- 0
- !ruby/object:RPG::EventCommand
code: 108
indent: 2
parameters:
- Used to reset the state of the player. Very useful to
- !ruby/object:RPG::EventCommand
code: 408
indent: 2
parameters:
- disable the bridge state notably.
- !ruby/object:RPG::EventCommand
code: 355
indent: 2
parameters:
- "$game_player.fly_reset_attributes"
- !ruby/object:RPG::EventCommand
code: 201
indent: 2
Expand Down
94 changes: 94 additions & 0 deletions Data/Map019.rxdata.yml
Original file line number Diff line number Diff line change
Expand Up @@ -484,6 +484,53 @@ events:
indent: 0
parameters:
- 5
- !ruby/object:RPG::EventCommand
code: 108
indent: 0
parameters:
- PSDK is able to infer the Dig/Escape Rode/Teleport
- !ruby/object:RPG::EventCommand
code: 408
indent: 0
parameters:
- back coordinates right, but in some cases we want to
- !ruby/object:RPG::EventCommand
code: 408
indent: 0
parameters:
- overwrite them to be at a specific place. That's what we
- !ruby/object:RPG::EventCommand
code: 408
indent: 0
parameters:
- do here.
- !ruby/object:RPG::EventCommand
code: 122
indent: 0
parameters:
- 23
- 23
- 0
- 0
- 19
- !ruby/object:RPG::EventCommand
code: 122
indent: 0
parameters:
- 24
- 24
- 0
- 0
- 31
- !ruby/object:RPG::EventCommand
code: 122
indent: 0
parameters:
- 25
- 25
- 0
- 0
- 32
- !ruby/object:RPG::EventCommand
code: 223
indent: 0
Expand Down Expand Up @@ -4398,6 +4445,53 @@ events:
indent: 0
parameters:
- 5
- !ruby/object:RPG::EventCommand
code: 108
indent: 0
parameters:
- PSDK is able to infer the Dig/Escape Rode/Teleport
- !ruby/object:RPG::EventCommand
code: 408
indent: 0
parameters:
- back coordinates right, but in some cases we want to
- !ruby/object:RPG::EventCommand
code: 408
indent: 0
parameters:
- overwrite them to be at a specific place. That's what we
- !ruby/object:RPG::EventCommand
code: 408
indent: 0
parameters:
- do here.
- !ruby/object:RPG::EventCommand
code: 122
indent: 0
parameters:
- 23
- 23
- 0
- 0
- 19
- !ruby/object:RPG::EventCommand
code: 122
indent: 0
parameters:
- 24
- 24
- 0
- 0
- 32
- !ruby/object:RPG::EventCommand
code: 122
indent: 0
parameters:
- 25
- 25
- 0
- 0
- 32
- !ruby/object:RPG::EventCommand
code: 223
indent: 0
Expand Down