Add configurable auto run game option#770
Open
Ax-Time wants to merge 1 commit into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description
Closes #678.
Adds
auto_runtoDEFAULT_GAME_OPTIONSso it can be enabled from Dashboard > Project Settings > Game Options. When enabled,auto_runis appended to theorderarray ofgame_options_config.json; PSDK already reads it (see4_Systems_105_Options.rbPREDEFINED_OPTIONS) and the in-game options menu shows the toggle.No migration, no new-project default, no translation keys in this PR — option stays off until the user enables it.
Note before testing
Tests to perform
auto_runis in the inactive list, click Enable, save, and verify"auto_run"is inorderinData/configs/game_options_config.json.auto_runis still active.auto_runis not active by default.