Fix issues with version 0.6 of SE#41
Conversation
Moved tech around that were breaking tech tree. Replaced KI red/yellow cubes with Production Science/Materiel Science 3 respectively as the cubes aren't accepted by the SE labs
Fix issues with version 0.6 of SE
The issue with this is the post processing of SE overwrites the labs with a hardcoded progression path that overwrites any lab settings. |
|
Thats classic SE. One option would be to turn the "fu_big_lab" into a module lab, so just make a cheap recipe for it and change its inputs to the 2 cubes. |
|
Hello, I'm playing se+k2+248k recently, and I think as of SE v0.6.87 the labs already accept KI cubes (not sure if that's the earliest version though), but the problem with KFK and rocket science pack is still there. relative: I checked if data.raw["lab"]["burner-lab"] then
local burn_lab = data.raw["lab"]["burner-lab"]
local prev_inputs = burn_lab.inputs
local burn_lab_inputs = {
"basic-tech-card",
"automation-science-pack",
"logistic-science-pack",
}
-- Ensure other packs that are available in this lab are still availabe
for _, pack in pairs(prev_inputs) do
if not data_util.table_contains(burn_lab_inputs, pack) then
table.insert(burn_lab_inputs, pack)
end
end
burn_lab.inputs = burn_lab_inputs
end |
|
I'll take a look into this, if this is still a thing and if so I'll think about a solution here so stay tuned on this one :) |
No description provided.