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This repository was archived by the owner on Feb 6, 2026. It is now read-only.

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Archiving Older Repos (Focus on ps-mdt v3)

To help streamline things a bit around here (for the little work we actually do 😅), I’m going to be archiving the repos listed below. This doesn’t mean they’re broken or unusable, it just means we won’t be pushing any further updates to them for now.

Our main focus moving forward will be ps-mdt v3 and its dependencies.

image

ps-microphone

Script to enhance as a microphone/loudspeaker when an user enters a define zoned.

Installation

For Microphone

  • Download file and make sure it's named ps-microphone

  • Ensure ps-microphone

  • Add image to your inventory folder for the megaphone.

  • Add to qb-core > shared > items.lua

	["megaphone"]						= {["name"] = "megaphone",			["label"] = "Megaphone",		["weight"] = 20000,	["type"] = "item",	["image"] = "megaphone.png",	["unique"] = true,	["useable"] = true,	["shouldClose"] = false,	["combinable"] = nil,	   ["description"] = "A loudspeaker to yell at civilians."},

For Zones

  • Add more zones under the Config.MicrophoneZones
Config.MicrophoneZones = {
    [1] = {
        name = "vinewood_bowl", -- unique name of the zone
        coords = vector3(683.37, 569.31, 130.46), -- coords of the created boxzone
        length = 3.4, -- length of the created boxzone
        width = 3.6, -- width of the created boxzone
        spawnProp = true, -- if set to true, it will let you spawn the prop at location
        data = {
            debugPoly = Config.Showzone, 
            heading = 340, -- heading from created boxzone
            minZ = 127.86, --minZ from the created boxzone
            maxZ = 131.86, -- maxZ from the created boxzone
            data = {
                range = 50.0 -- range for the voice at that particular boxzone
            }
        }
    }
}

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Script to enable microphone uses when enter a zone

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