To help streamline things a bit around here (for the little work we actually do 😅), I’m going to be archiving the repos listed below. This doesn’t mean they’re broken or unusable, it just means we won’t be pushing any further updates to them for now.
Our main focus moving forward will be ps-mdt v3 and its dependencies.
A well thought out simplistic user-friendly experience for spawning objects around your server.
First, run the included sql file to create the objects table in your database. Also, the /object command will only work for players with god permissions, by default.
If you have no permission to use the object command. Go to admin menu > Player Management > Select Player > Permission > Set Group to God > Confirm. Try again entering this command.
After creating the objects table and ensuring you have the god permission, use the /object command to open the spawning/management menu. In the Create menu, you can name and search for objects you would like to place in the world. You can also specify a spawning distance, that will determine when the object becomes visible to the player; this is specified in standard FiveM distance units. Finally, can add a type of target that the object will hold. We have provided an example (ex container) event/target that will create an inventory stash for the spawned object, but more can be added through the client code.
In the Manage menu, you will see all the objects you have added and information about each. You can also teleport to the objects and delete them, if needed.
Finally, the object hashes within the Search list are maintained in the included objectlist file.
- Spawn objects
- Manage objects
- Render distance for optimization
- Teleport to objects placed
Here's a few showcased examples while using ps-objectspawner.
Inspiration and some code snippets from Svelte & Lua Boilerplate by Project Error








