fix: allow dead hardcore players to move as ghosts #3148
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Fixed hardcore ghosts don't move server-side
HandlePlayerKillMeV2, set the player's dead state to true:TShock/TShockAPI/GetDataHandlers.cs
Lines 4325 to 4326 in a867772
OnGetData, most packets from "dead" ghost players are filtered out, so the server cannot detect player movement and fails to send the correctTileSquarepacket.TShock/TShockAPI/TShock.cs
Lines 1643 to 1648 in a867772