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Material
Psycrow edited this page Jan 10, 2025
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Materials are used in SKN to configure the rendering of a mesh surface. Only one material can be assigned to a mesh. The properties are configured in the Material Properties menu.

| Property | In-game property | Description |
|---|---|---|
| Effect | In-game material shader | |
| Alpha Value | Overall transparency | |
| Enable Alpha Blend | Enable Alpha Blend for translucent textures | |
| Diffuse (Texture) | g_DiffuseTex | Diffuse texture name |
| Emissive (Texture) | g_EmissiveTex | Emissive texture name |
| Mask (Texture) | g_MaskTex | Mask texture name |
| Material Diffuse | g_MaterialDiffuse | Diffuse color |
| Ambient Diffuse | g_MaterialAmbient | Ambient color |
| Emissive Power | g_EmissivePower | Emission power |
| Emissive Power Range | g_EmissivePowerRange | Emission range |
| Emissive Animation Speed | g_EmissiveAniSpeed | Emission animation speed |
In the Extra panel you can add your own property used by the effect.