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Sehr cool. Wenn du Inspiration brauchst. Mein anderes Projekt https://github.com/Pyrdacor/Ambermoon.net hat eine ähnliche Engine (sie basierte mal auf dieser) und dort habe ich bereits eine funktionierende Android Version. |
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Ich versuche gerade eine Android Version erstellen
Hierfür habe ich alle Shader neu erstellt so das sie auch unter OpenGL ES geladen werden können.
Dank ManagedBass geht der Sound schon und die Spieldaten können schon geladen werden.
Viel mehr geht aber noch nicht.