This library is meant to offer an array of general-purpose data structures and algorithms for a multitude of uses within Minecraft. Each structure must be examined for its specific usefulness to be determined.
Latest Builds:
Please note the current versions of this library are unstable. This project is currently undergoing a series of feature implementations in a manner whereby a feature is "incubated" until "mature", then a "release" version is made to tag such feature. It is recommended the public use these "release" versions until a proper release is made if they are interested in testing or utilizing current features (proper releases will start at version 1.0.0).
- None at this time.
2019-08-31 by Matthew J. Schultz (Korynkai):
- Fixed a light intensity issue when using Mirage and resolve use of deprecated methods. (OpenLights will need this, too).
2019-08-30 by Robert M. Baker (Malachy):
- Fixed bug in LightHalo causing certain blocks to become invisible.
- Changed versioning system over to proper QMX versioning.
2019-08-25 by Matthew J. Schultz (Korynkai):
- Colored, controllable, haloed lighting API added and completed, to be showcased in Cadmus Infrastructure; more to come soon...
- Many other changes made, mainly to build.gradle and .gitlab-ci.yml.
- Release 0.0.1 (beta of colored lights feature)
2019-08-16 by Matthew J. Schultz (Korynkai):
- Initial Commit