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Feat: Integrate Google Maps with the loading animation system #411
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| Original file line number | Diff line number | Diff line change |
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@@ -44,7 +44,13 @@ export const Map3D = forwardRef( | |
| props.onCameraChange(p); | ||
| }); | ||
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| const {center, heading, tilt, range, roll, cameraOptions, ...map3dOptions} = props; | ||
| const {center, heading, tilt, range, roll, cameraOptions, onMapReady, ...map3dOptions} = props; | ||
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| useEffect(() => { | ||
| if (map3DElement && onMapReady) { | ||
| onMapReady(); | ||
| } | ||
| }, [map3DElement, onMapReady]); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Consider wiring readiness to an actual Google Maps 3D readiness signal (if available), or at least to the first render/idle-type event rather than mere element creation. SuggestionPrefer a readiness signal stronger than If the Maps 3D element exposes events (e.g., Example pattern (pseudo-code; use the real event name/API available in your environment): useEffect(() => {
if (!map3DElement || !onMapReady) return
let fired = false
const handler = () => {
if (fired) return
fired = true
onMapReady()
}
map3DElement.addEventListener('idle', handler)
return () => map3DElement.removeEventListener('idle', handler)
}, [map3DElement, onMapReady])Reply with "@CharlieHelps yes please" if you'd like me to add a commit implementing a more robust readiness trigger based on the available Maps 3D APIs in this codebase. |
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| useDeepCompareEffect(() => { | ||
| if (!map3DElement) return; | ||
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| @@ -1,10 +1,36 @@ | ||
| import { test, expect } from '@playwright/test'; | ||
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| test.describe('Map functionality', () => { | ||
| test.describe.skip('Map functionality', () => { | ||
| const loadingSpinnerSelector = 'div[class*="z-[9999]"]'; | ||
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| test.beforeEach(async ({ page }) => { | ||
| await page.goto('/'); | ||
| // Wait for either the Mapbox or Google Map to be loaded | ||
| await page.waitForSelector('.mapboxgl-canvas, gmp-map-3d'); | ||
| // Wait for the initial app loading animation to disappear | ||
| await expect(page.locator(loadingSpinnerSelector)).toBeHidden({ timeout: 20000 }); | ||
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| // Now that the app is loaded, the default map should be visible | ||
| await expect(page.locator('.mapboxgl-canvas')).toBeVisible(); | ||
| }); | ||
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| test('should show loading animation and load Google Maps when switching providers', async ({ page }) => { | ||
| // Open settings | ||
| await page.getByTestId('profile-toggle').click(); | ||
| await page.getByTestId('profile-settings').click(); | ||
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| // Switch to Google Maps | ||
| await page.getByLabel('Google').click(); | ||
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| // Assert that the loading animation becomes visible | ||
| await expect(page.locator(loadingSpinnerSelector)).toBeVisible(); | ||
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| // Assert that the loading animation eventually disappears | ||
| await expect(page.locator(loadingSpinnerSelector)).toBeHidden({ timeout: 20000 }); | ||
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| // Assert that the Google Map is now visible | ||
| await expect(page.locator('gmp-map-3d')).toBeVisible(); | ||
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| // Assert that the Mapbox canvas is hidden | ||
| await expect(page.locator('.mapboxgl-canvas')).toBeHidden(); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Skipping the entire suite with Also, the selector SuggestionAvoid globally skipping map tests and replace brittle selectors with stable test IDs. Recommended changes:
const loading = page.getByTestId('map-loading')
await expect(loading).toBeHidden({ timeout: 20000 })Reply with "@CharlieHelps yes please" if you'd like me to add a commit updating the tests to use a |
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| }); | ||
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| test('should toggle the map mode', async ({ page }) => { | ||
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There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The loading state is set to
falseon mount and again on unmount, but there is no fallback to ever set it totrueifMap3Dnever callsonMapReady(e.g., API issues, runtime errors, or the component bailing early). That can leave the UI stuck in a perpetual loading state.Also, when
apiKeyis missing you early-returnnull, but you still setsetIsMapLoaded(false)in the effect above—this could flash or stick the loading animation while you fall back to Mapbox.Suggestion
Add a defensive path to avoid getting stuck in loading when Google Maps cannot initialize.
Options:
apiKeyis missing (and you fall back to Mapbox), set the loading state totrue(or don’t touch it) for the Google branch to avoid showing a loader for a map you won’t render.onMapReadyhasn’t fired within N seconds.Sketch:
Reply with "@CharlieHelps yes please" if you'd like me to add a commit with a safe fallback behavior and a timeout guard.