-
Notifications
You must be signed in to change notification settings - Fork 0
Home
A location to explain all final decisions.
Datapack Basics: Teleports: This includes mob summoning and loot tables like pots. It also contains the tags for every location incase someone gets stuck in a place without one. Jump Cutscenes: Contains the full cutscene as well as the triggers that start them. Distance text: What npc's say, give and do when you get close to them. Enemies: Only contains the main mechanics for each specific enemy. Moving things: This is a big one. Anything that is always running in a certain area. Contains any extra enemy info, adult/child changes, moving npcs, and more. Items: Mechanics for items. Includes info text for obtaining and upgrades
1-4 Players: There will only be 1-4 Players. (To be determined if this can be changed mid playthrough. Could cause issues)
Main Teleports: There are tag locations such as InKokiriForest which will require all players to be in these certain areas. All players much be in or near the loading zone to teleport to another tag location. For grotto's, stoptime will not take place. Inside buildings that already have frozen time zone's will remain frozen such as Kakariko Village. Inside houses or anything not included as a tag location will not count as needing all players to be in the loading zone.
Items Are given to all players when one obtains it. Each player should have their own items that work individually and rupees.