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[codex] Define vertical slice pipeline - #11

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[codex] Define vertical slice pipeline#11
RollNuts wants to merge 1 commit into
mainfrom
codex/engine-vertical-slice-pipeline

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@RollNuts

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Purpose

Adds the focused vertical-slice production pipeline for #5.

Closes #5 when later implemented; this PR defines the engine/tool flow and first-week validation path.

Scope

  • docs only
  • code
  • asset
  • build/release
  • security/legal

What changed

  • Adds docs/VERTICAL_SLICE_PIPELINE.md.
  • Sets Godot 4.7 as first implementation candidate, while keeping Unity/Unreal as comparison paths.
  • Defines Maya/Blender -> PixelOver -> Aseprite -> Godot flow.
  • Defines first-week milestones and cutover criteria.
  • Includes commercial-safety notes for free assets.

Public Safety

  • No secrets or private data.
  • No paid/API output.
  • No third-party media committed.

veripsa core

Please include this PR in merge-order analysis with #8/#9/#10/#12. This likely depends on asset policy #12 and direction #8, and should precede actual engine project scaffolding.

Validation

  • git diff --check passed in the worktree.

@RollNuts RollNuts added type:docs Documentation only area:engine Engine and runtime veripsa:triage Ask veripsa to triage labels Jun 29, 2026
@RollNuts

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@veripsa core include this in the merge-order set: #8 #9 #10 #11 #12. This vertical-slice pipeline should likely wait for asset policy #12 and direction/protagonist specs before actual engine scaffolding begins.

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area:engine Engine and runtime type:docs Documentation only veripsa:triage Ask veripsa to triage

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[engine] Build first-room vertical slice in selected engine candidate

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