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58 changes: 26 additions & 32 deletions PallyPower.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1031,50 +1031,44 @@ function PallyPowerBuffButton_OnLoad(btn)
end

function PallyPowerBuffButton_OnClick(btn, mousebtn)
local _,class = UnitClass("player")
if class ~= "PALADIN" then return end
local _, class = UnitClass("player")
if class ~= "PALADIN" then return end

RestorSelfAutoCastTimeOut = 1;
if (GetCVar("autoSelfCast") == "1") then
RestorSelfAutoCast = true;
SetCVar("autoSelfCast", "0");
RestorSelfAutoCast = true;
SetCVar("autoSelfCast", "0");
end

ClearTarget()
PP_Debug("Casting " .. btn.buffID .. " on " .. btn.classID)
CastSpell(AllPallys[UnitName("player")][btn.buffID]["id"], BOOKTYPE_SPELL);
local RecentCast = false
--[[
if (FiveMinBlessing == true) then
if LastCast[btn.buffID .. btn.classID] and LastCast[btn.buffID .. btn.classID] > (5 * 60) - 30 then
RecentCast = true
end
else
if LastCast[btn.buffID .. btn.classID] and LastCast[btn.buffID .. btn.classID] > (15 * 60) - 30 then
RecentCast = true
end
end
]]--
for unit, stats in CurrentBuffs[btn.classID] do
if SpellCanTargetUnit(unit) and not (RecentCast and string.find(table.concat(LastCastOn[btn.classID], " "), unit)) then
PP_Debug("Trying to cast on " .. unit);
SpellTargetUnit(unit)
PP_NextScan = 1
if (FiveMinBlessing == true) then
LastCast[btn.buffID .. btn.classID] = 10 * 60;
else
LastCast[btn.buffID .. btn.classID] = 30 * 60;
end
LastCastOn[btn.classID] = {}
tinsert(LastCastOn[btn.classID], unit)
PallyPower_ShowFeedback(format(PallyPower_Casting, PallyPower_BlessingID[btn.buffID], PallyPower_ClassID[btn.classID], UnitName(unit)), 0.0, 1.0, 0.0);
TargetLastTarget()
return
if not stats[btn.buffID] then
if SpellCanTargetUnit(unit) and not (RecentCast and string.find(table.concat(btn.need, ", "), unit)) then
PP_Debug("Trying to cast on " .. unit);
SpellTargetUnit(unit)
PP_NextScan = 1
if (FiveMinBlessing == true) then
LastCast[btn.buffID .. btn.classID] = 10 * 60;
else
LastCast[btn.buffID .. btn.classID] = 30 * 60;
end
LastCastOn[btn.classID] = {}
tinsert(LastCastOn[btn.classID], unit)
PallyPower_ShowFeedback(
format(PallyPower_Casting, PallyPower_BlessingID[btn.buffID], PallyPower_ClassID[btn.classID],
UnitName(unit)), 0.0, 1.0, 0.0);
TargetLastTarget()
return
end
end
end
SpellStopTargeting()
TargetLastTarget()
PallyPower_ShowFeedback(format(PallyPower_CouldntFind, PallyPower_BlessingID[btn.buffID], PallyPower_ClassID[btn.classID]), 1.0, 0.0, 0.0);
PallyPower_ShowFeedback(
format(PallyPower_CouldntFind, PallyPower_BlessingID[btn.buffID], PallyPower_ClassID[btn.classID]), 1.0, 0.0, 0.0);
end

function PallyPowerBuffButton_OnEnter(btn)
Expand Down