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Releases: Saarg/Dungeon-VR

Sprint 5

11 Apr 20:54

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Features:

  • Added sound feedback at the end of the game
  • Players life depends on number of players
  • VR spells share a cooldown
  • Added lobby icon when player is ready
  • New font
  • Added damage when player jumps out of map
  • More enemies
  • Grabed monsters now have a specific animation
  • Credits and options in main menu
  • Added splashScreen

Fixes:

  • UI refactor
  • Fixes multiple damage issue
  • Monster teleporting when the gamemaster pick them up
  • Cleaner navmesh
  • Monster droped by VR player are more stable
  • Use "Ctrl + C" to invert y axis
  • Fixes friendly fire on sorcerer spell
  • Fixed damage issue on sorcerer spell
  • Flamethrower is now usable
  • Adjusted weapon damages (more to do)
  • VR: haptic feedback when not enougth gold
  • VR: Adjusted UI
  • Fixed lobby lags

Sprint 4

28 Mar 19:25

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Features:

  • Monsters are now droping weapons
  • Hit feedback and blood
  • Players now go back to spawn position after build phase
  • Victory/defeat UI at the end of the game
  • Gaphics options
  • Audio options (Audiomixer)
  • VR: Added one spell (Wind spell)
  • VR: Added spell cooldown feedback
  • VR: Drag and drop monsters

Fixes:

  • Assasins weapons are now invisible when the player is invisible
  • Improved AI
  • Fixed player death animation
  • Fixed player shooting himself
  • Fixed enemis doing damage after death
  • Fixed issues with monsters on the navmesh
  • Player cannot fly anymore

Known issues:

  • Damage values are sometimes multiplied A LOT
  • Monsters have a hard time going up stairs...

Sprint 3

14 Mar 19:46

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Features:

  • Added monsters
    • caster (range)
    • leshen (melee)
    • mutant (melee)
    • oursgarou (melee)
  • Ennemies spawn by premade waves
  • Player can type a pseudo in the lobby
  • Added 2 spells for the gamemaster
    • Fire area spell causes damages in an area
    • Freeze spell slows every linving in the area
  • Added VR UI displaying the waves and gold
  • Added ambiant sound and player steps
  • Added observation mode when the player dies
  • Player spells are now interupted if they take damages
  • Reworked casting UI

Fixes:

  • Rework lobby
  • Fixed issue with player name not seen on all clients
  • Fixed Timer synch between clients and server
  • Reworked weapons for better memory usage

Sprint 2

22 Feb 01:42

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Features:

  • New player movements:
    • Sprint
    • Walk
    • Cast spell
    • Look at using IK
  • Class spells
    • Tank: Spawns a wall
    • Healer: Heals players around him
    • Rogue: Become invisible for a few seconds
    • Sorcerer: Fire explosion
  • Traps are managed by the server first spawn server only and then on clients
  • Gamemode: 1min building traps and 10min playing (times will change)
  • VR:
    • Fixed player lag
    • Fixed poor performances
    • Placing/Removing traps
    • Activating traps
  • Team UI
  • More weapons and weapon types

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Sprint 1

07 Feb 18:43

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Features:

  • Player movement and animations (wip)
  • Weapons
  • Picking up weapons
  • Multiplayer with weapons
  • Game lobby
  • Main menu
  • Traps are working but not in the demo