Releases: Saarg/Dungeon-VR
Releases · Saarg/Dungeon-VR
Sprint 5
Features:
- Added sound feedback at the end of the game
- Players life depends on number of players
- VR spells share a cooldown
- Added lobby icon when player is ready
- New font
- Added damage when player jumps out of map
- More enemies
- Grabed monsters now have a specific animation
- Credits and options in main menu
- Added splashScreen
Fixes:
- UI refactor
- Fixes multiple damage issue
- Monster teleporting when the gamemaster pick them up
- Cleaner navmesh
- Monster droped by VR player are more stable
- Use "Ctrl + C" to invert y axis
- Fixes friendly fire on sorcerer spell
- Fixed damage issue on sorcerer spell
- Flamethrower is now usable
- Adjusted weapon damages (more to do)
- VR: haptic feedback when not enougth gold
- VR: Adjusted UI
- Fixed lobby lags
Sprint 4
Features:
- Monsters are now droping weapons
- Hit feedback and blood
- Players now go back to spawn position after build phase
- Victory/defeat UI at the end of the game
- Gaphics options
- Audio options (Audiomixer)
- VR: Added one spell (Wind spell)
- VR: Added spell cooldown feedback
- VR: Drag and drop monsters
Fixes:
- Assasins weapons are now invisible when the player is invisible
- Improved AI
- Fixed player death animation
- Fixed player shooting himself
- Fixed enemis doing damage after death
- Fixed issues with monsters on the navmesh
- Player cannot fly anymore
Known issues:
- Damage values are sometimes multiplied A LOT
- Monsters have a hard time going up stairs...
Sprint 3
Features:
- Added monsters
- caster (range)
- leshen (melee)
- mutant (melee)
- oursgarou (melee)
- Ennemies spawn by premade waves
- Player can type a pseudo in the lobby
- Added 2 spells for the gamemaster
- Fire area spell causes damages in an area
- Freeze spell slows every linving in the area
- Added VR UI displaying the waves and gold
- Added ambiant sound and player steps
- Added observation mode when the player dies
- Player spells are now interupted if they take damages
- Reworked casting UI
Fixes:
- Rework lobby
- Fixed issue with player name not seen on all clients
- Fixed Timer synch between clients and server
- Reworked weapons for better memory usage
Sprint 2
Features:
- New player movements:
- Sprint
- Walk
- Cast spell
- Look at using IK
- Class spells
- Tank: Spawns a wall
- Healer: Heals players around him
- Rogue: Become invisible for a few seconds
- Sorcerer: Fire explosion
- Traps are managed by the server first spawn server only and then on clients
- Gamemode: 1min building traps and 10min playing (times will change)
- VR:
- Fixed player lag
- Fixed poor performances
- Placing/Removing traps
- Activating traps
- Team UI
- More weapons and weapon types
