Releases: Seamforge/FS25_UsedPlus
v2.15.4.98 — Pre-Release (all changes since v2.14.2)
⚠️ DEVELOPMENT PREVIEW — THIS MOD IS NOT FINISHEDThis is an active work-in-progress. You are welcome to download and try it, but expect bugs, incomplete features, and breaking changes between versions. Do not treat this as a stable release.
What works: Vehicle financing, building financing, leasing, credit scoring, used marketplace, trade-ins, land financing, OBD Scanner, Service Truck diagnosis and inspection.
What's still in progress: Malfunctions system, multiplayer edge cases, balance tuning. Service Truck vehicle restoration is currently non-functional — we are aware and it is being actively worked on.
Report issues: github.com/XelaNull/FS25_UsedPlus/issues
Testing build — all changes since the stable v2.14.2 release.
Installation
- Download
FS25_UsedPlus.zipbelow - Place it in your
Documents/My Games/FarmingSimulator2025/mods/folder - Enable in the mod selection screen
- Start or load a save game
v2.15.4 — Bug Fixes, Cross-Mod API, Triple-Screen Support
Cross-Mod API (Issue #40, #44)
- UsedPlusAPI v1.1.0 — exposed via
g_currentMission.usedPlusAPIfor cross-mod access (FS25 sandboxes mod globals) - Credit Bureau API —
registerExternalDeal(),reportExternalPayment(),reportExternalDefault()now persist to savegame and affect credit score debt-to-asset ratio - Market Modifier API —
applyMarketModifier()for cross-mod price effects (multiplier 0.5-2.0, duration in game hours, per-category or ALL). Modifiers persist to savegame and auto-expire via hourly sweep - First external integration: FS25_MarketDynamics credit & market integration confirmed working
Triple-Screen / Ultra-Wide Support (Issue #36)
- Dual display mode — automatically detects ultra-wide/triple-screen setups via
g_aspectScaleXand loads a compact 1480px layout (500 + 500 + 460px columns) - Standard monitors (16:9) use the full 1590px layout unchanged
- Layout rebalance — three-column proportions adjusted to 550/540/480 at 1590px total width
- 11 finance rows (up from 9) — more visible active deals
- Right-side padding and text overflow constraints added to Credit & Statistics panel
- Compact layout X icon fix — cancel/info buttons on search rows shifted inward to prevent bleed into Credit & Statistics border
- Screen diagnostics now always log on first menu open (promoted from DEBUG-only to WARN level for remote troubleshooting)
Farmland Market Integration (Issue #29)
- FM negotiation integrated with UsedPlus financing — Finance/Lease buttons appear on FM-managed fields
- Server-side FarmlandStateEvent interception for proper MP support
- Hook chain observation — detects FM mod via savegame XML cache
- Button bar alignment fixed for FM compatibility
Vehicle Sell Fix (Issue #21)
- 6-method vehicle detection cascade for high-mod-count setups (1400+ mods) where
InGameMenuVehiclesFrameisn't registered at load time - Deferred hook recovery — retries automatically via
onFrameOpenwhen Vehicles tab opens - Instance-level hooks — installs on page instance when global class unavailable
[SELL-DIAG]diagnostic logging for remote diagnosis
Dedicated Server Fixes (Issue #17, #38)
- Farm 1 gate removed — dedicated servers create farms on player connect, not startup. The existence check blocked all savegame loading on server restart
- DealUtils.findVehicleById() — consolidated vehicle lookup replacing 8 duplicate inline loops
- TerminateLeaseEvent — fixed deal.vehicleId always nil, uses deal:findVehicle()
- LeaseDeal.objectId — uses NetworkUtil.getObjectId() for dedicated server compatibility
- BulkSyncHandler — syncs settings to connecting clients
- Used Vehicle Search crash — storeItemIndex serialized as Int32 but is a string
- Finance Purchase crash — licensePlateData.characters table-to-string conversion
- Save crash guards — nil guards on interestRate in FinanceDeal and LeaseDeal
Balance & Maintenance (Issue #43)
- Hydraulic fluid drain rate reduced 10x — from ~3 hours to ~28 hours of continuous use to empty. Healthy tractors need periodic attention; damaged tractors need immediate attention
- Workshop repair button fixed — hydraulic-only issues no longer prevent the repair dialog from opening
Other Bug Fixes
- Issue #39 — Use vehicle.uniqueId for stable vehicle resolution across save/load
- Issue #42 — Check finance setting before intercepting placeable buy
- Issue #34 — Lease return fix, AdminCP test lease/expire buttons, orphan detection
- Issue #35 — GMC Service Truck offer visibility fix (qualityLevel vs searchLevel)
- Issue #28 — Retroactive credit scoring from HirePurchasing payment history
- Loan security fix — relaxed collateral check from 150% to 300%, false "Loan Approved" dialog prevented
Code Quality
- DEBUG flag set to false for production
- Dead code and debug dumps removed
- Event hardening —
elseif g_clientguards,streamWriteInt32for farmId serialization - Security — resolved CodeQL alerts in rosetta tooling and find_unused.js
v2.15.3 — RVB Repair Integration & i18n Completion
RVB Repair Integration
- Hydraulic repair completion, dialog close fixes
- Enhanced inspection/service dialogs with ceiling display
- Correct RVB part lifetimes and 4-method maxLifetime resolution
- Workshop dialog — assessment truncation, progress bar, cost scaling
- Component grid, epsilon repair, RVB finance path
- Gradual workshop repair — hydraulic/engine/fluid interpolation
i18n and Translation Quality
- All 25 languages complete — 2567/2567 keys across all language files
- AMBER quality convergence — rosetta split, semantic fixes, crash prevention
- Rosetta tooling: batch deposit optimization, codebase scanning, quality detection
v2.15.2 — Full Localization & ServiceTruck Overhaul
i18n Waves 1-3 — Complete
- Wave 1: 344 hardcoded English strings converted to g_i18n:getText() / $l10n_ patterns
- Wave 2: 173 additional hardcoded strings converted across 87 files
- Wave 3: 47 missing translation keys added to all 26 language files
- Verification scan: 0 missing keys, 0 hardcoded user-facing strings remaining
ServiceTruck Dialog Overhaul
- Complete XML/Lua rewrite with multi-screen diagnosis and restoration flow
- New C7000 model integration — community-rebuilt with 4 fill units, 5 wheel options, foldable doors
- Known issue: Vehicle restoration is not yet functional. Diagnosis and inspection work correctly.
GUI Assets & Features
- 47 new DDS icon files for dialogs
- FaultTracerDialog: 29 interactive buttons with hover/mouseover feedback
- Fluid Drain Rate setting (25%-200%) for oil and hydraulic tuning (Issue #24)
- Declined offer history on SaleOfferDialog range bar (Issue #12)
- Better Contracts compatibility fix (Issue #14)
v2.15.1 — Service Truck & Multiplayer Fixes
Service Truck Fixes (Issue #21)
- Stream protocol asymmetry — onWriteStream skipped 3 values when restorationData was nil but isRestoring was true
- R key pause soft-lock — replaced data destruction with pauseRestoration("manual")
- Savegame schema fix — schema registered in wrong scope, fixes infinite save screen
Multiplayer State Sync System (Issues #16, #17)
- 5 new sync event classes for server-to-client state propagation
- BulkSyncHandler for join-time full state sync
- FinanceDeal.fromSyncData() factory for safe client-side reconstruction
- Sync broadcasts wired into 17+ mutating events
GUI Fixes (Issue #18)
- 14 non-standard dialog API calls replaced with proper FS25 patterns
- Lease Renewal Dialog full XML rewrite with proper event bindings
- Lease buyout routed through LeaseRenewalEvent for correct ownership transfer
Defensive Hardening (Issue #16)
- Double-hook prevention, re-entrancy guards, mission-delete reset
— Claude Code & Samantha, the UsedPlus AI Team
v2.14.2 — Finance & Marketplace System for FS25
v2.14.2 — Log Warning Cleanup, Icon Wiring, Profile Fixes
⚠️ DEVELOPMENT PREVIEW — THIS MOD IS NOT FINISHEDThis is an active work-in-progress. You are welcome to download and try it, but expect bugs, incomplete features, and breaking changes between versions. Do not treat this as a stable release.
What works: Vehicle financing, building financing, leasing, credit scoring, used marketplace, trade-ins, land financing, OBD Scanner.
What's still in progress: Malfunctions system, Service Truck restoration, multiplayer edge cases, balance tuning.
Report issues: github.com/XelaNull/FS25_UsedPlus/issues
Installation
- Download
FS25_UsedPlus.zipbelow - Place it in your
Documents/My Games/FarmingSimulator2025/mods/folder - Enable in the mod selection screen
- Start or load a save game
Fixed
Log Warning Cleanup (~47 warnings eliminated per load):
- Removed invalid rim color configs (
RAM_SILVER,DARK_CHROME) from service truck — copy-paste artifacts from original C7000 mod (2 warnings) - Renamed
<Profiles>→<GUIProfiles>and repositioned in LeaseRenewalDialog.xml (~30 warnings) - Converted deprecated
<Value name="fontSize">profile syntax to modern direct-attribute format in LeaseRenewalDialog (~15 warnings) - Fixed
fs25_headline(doesn't exist in FS25) →fs25_textDefaultin LeaseRenewalDialog - Fixed
fs25_dialogSeparator(doesn't exist) → inline Bitmap in LeaseEndDialog - Fixed
buttonAccept(doesn't exist) →buttonOKin LeaseEndDialog
UI:
- Removed "Marketplace Value" from Finance Manager Credit & Statistics section
Added
Codebase Statistics Tool v2.0 (tools/codebase_stats.js):
- Complete rewrite with mod code vs project support separation
- Architecture breakdown: managers, events, specializations, extensions, utilities
- Top 10 largest Lua files with 1500-line limit warnings
--markdownflag generates README-ready output
Orphan Icon Wiring — 7 icons connected to dialogs:
land.png/loan.png: DealDetailsDialog shows context-specific icons for land and loan dealsservice_truck.png: Header icon in ServiceTruckDialog and ServiceTruckDiscoveryDialogsuccess.png/failure.png/status_warning.png: FaultTracerDialog results screen shows outcome icon based on diagnosis accuracy
FaultTracer Multiplayer Support:
- New
FaultTracerResultEventfor syncing diagnostic results across clients - FaultTracerGrid refactored with improved layout and rendering
Changed
- README.md statistics updated (139K lines, 350 mod files, 39 GUI screens, 26 languages, 1,998 keys)
- Version references updated across all wiki pages
Mod Stats
- 139,779 lines of code across 350 mod files
- 39 GUI screens • 10 managers • 13 events • 11 specializations
- 26 languages with 1,998 translation keys each
- 100% AI-authored with Claude
📖 Full Changelog • 🐛 Report Issues • 📚 Wiki