Main changes:
- Pen stylus subpixel coordinate
- Touch as individual event, separated from mouse event on Windows
- Add CGAL Arrangement2D
- Add
INSTANCE_TRANSFORMcanvas_item vertex shader builtin for reading the current MultiMesh instance transform. When a canvas_item shader readsINSTANCE_TRANSFORM, the 2D MultiMesh instance transform is not folded intoMODEL_MATRIX; the shader owns how to apply or repurpose it. (This tortured me a whole freaking year.) - Allow nested CanvasGroup nodes, cut children's Z-Index, treat children content as a texture in shader replacing back buffer access. (Note: This part is almost fully vibed. Although I know what is modified in rendering, I'm not capable to maintain/modify code manually)
- Spinbox add max display decimals
AGPLv3 since using CGAL.