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Ciallo custom godot

Main changes:

  • Pen stylus subpixel coordinate
  • Touch as individual event, separated from mouse event on Windows
  • Add CGAL Arrangement2D
  • Add INSTANCE_TRANSFORM canvas_item vertex shader builtin for reading the current MultiMesh instance transform. When a canvas_item shader reads INSTANCE_TRANSFORM, the 2D MultiMesh instance transform is not folded into MODEL_MATRIX; the shader owns how to apply or repurpose it. (This tortured me a whole freaking year.)
  • Allow nested CanvasGroup nodes, cut children's Z-Index, treat children content as a texture in shader replacing back buffer access. (Note: This part is almost fully vibed. Although I know what is modified in rendering, I'm not capable to maintain/modify code manually)
  • Spinbox add max display decimals

License

AGPLv3 since using CGAL.

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Find the latest custom godot editor to develop the Ciallo project in the following release page.

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  • C++ 85.3%
  • C# 3.2%
  • C 3.1%
  • Java 2.8%
  • GLSL 1.7%
  • Objective-C++ 1.5%
  • Other 2.4%