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fix(native): keep a viewer's pause when reviving a dead player item #10
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Silo-Server:main
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neurekadev:fix/item-death-keeps-user-pause
Sep 29, 2026
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43d1fc3
fix(native): keep a viewer's pause when reviving a dead player item
neurekadev 3bf3aa2
fix(native): judge the viewer's pause from AVPlayer's own transport
neurekadev 98fcdd7
fix(native): decide a dead item's transport at reload and clear the l…
neurekadev 320ab2c
fix(native): keep the pause timestamp in step after premature-end rec…
neurekadev 82c8371
fix(native): do not stamp a pause from the premature-end recovery's o…
neurekadev 1ecfe0a
fix(native): record an engine-routed pause without waiting for a stat…
neurekadev e577675
docs(architecture): state how the item-death reload learns of a pause
neurekadev e6246ab
fix(native): read the viewer's pause from AVPlayer's rate
neurekadev 135bee7
fix(native): keep premature-end recovery stops out of the pause stamp
neurekadev 5d09a90
fix(native): attribute recovery stops by report time and keep a pause…
neurekadev 39d5e14
fix(native): apply transport stamps in the order AVPlayer reported them
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