Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ target_link_libraries(zero_mate
if(NOT WIN32)
set_target_properties(zero_mate
PROPERTIES
INSTALL_RPATH "$ORIGIN"
INSTALL_RPATH "."
BUILD_WITH_INSTALL_RPATH TRUE
)
endif()
Expand Down
24 changes: 19 additions & 5 deletions src/gui/gui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -219,9 +219,17 @@ namespace zero_mate::gui
return 1;
}

// Set up GLFW window hints.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#if defined(__APPLE__)
// GL 3.2 + GLSL 150
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
#else
// Set up GLFW window hints.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#endif

// Create a GLFW window.
GLFWwindow* window = glfwCreateWindow(Window_Width, Window_Height, Window_Title, nullptr, nullptr);
Expand Down Expand Up @@ -270,7 +278,11 @@ namespace zero_mate::gui

// Init ImGUI GLFW with OpenGL implementation.
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 130");
#if defined(__APPLE__)
ImGui_ImplOpenGL3_Init("#version 150");
#else
ImGui_ImplOpenGL3_Init("#version 130");
#endif

// Attempt to load a custom font and icons.
if (std::filesystem::exists(config::Font_Path) && std::filesystem::exists(config::Icons_Path))
Expand Down Expand Up @@ -311,7 +323,9 @@ namespace zero_mate::gui
// Make sure the logo was loaded successfully.
if (images[0].pixels != nullptr)
{
glfwSetWindowIcon(window, 1, images);
#if !defined(__APPLE__)
glfwSetWindowIcon(window, 1, images)
#endif
}

// Free the junk of allocated memory.
Expand Down