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Features
SpaceSquare640 edited this page Jun 14, 2026
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- Accepts PNG / JPG images and OBJ / ASCII FBX meshes.
- Validates input and reports problems clearly in the Console.
- Fits your image onto the 585 × 559 Roblox clothing template, preserving aspect ratio.
- Edge-fills the surrounding margin by clamping border pixels outward, so the finished template has no transparent gaps.
- Removes degenerate (zero-area) triangles.
- Centers the mesh at the origin and scales it to fit Roblox's stud bounds.
- Generates flat per-face normals when the source has none.
- Exports a cleaned
.obj.
- Meshes over the 10,000-triangle limit are automatically reduced via vertex clustering, keeping the most detail that fits under the cap — rather than just being flagged.
- Implants Roblox Attachment nodes (head / neck / shoulders / root / waist / hips) derived from the mesh bounds.
- Attachment positions are embedded in the exported OBJ as comments and drawn on the wireframe preview.
- Details: 3D Pipeline and Auto-Rigging.
- Checks output against Roblox limits: texture ≤ 1024 px, ≤ 10,000 triangles, ≤ 2,048 studs. See Roblox Specifications.
- Drop several files at once, process them in one run, and review each result individually with a per-file status list and a success summary.
- Live processing log plus dimensions, triangles, vertices, materials, attachment count, bounds and file size — all downloadable.
- English, 繁體中文, 简体中文, 日本語, 한국어, Español, Português, Français, Deutsch, Русский — switchable in-app and remembered between visits.
- Automatic (follows your system) or a manual Auto / Light / Dark toggle, remembered between visits.
- Binary FBX import (needs a non-WebAssembly strategy) and richer material/texture handling.
- Quadric-error decimation for higher-fidelity reduction, and skinned-rig export.
Creators: SpaceSquare & Claude Code | Owner: SpaceSquare · Unofficial tool, not affiliated with Roblox Corporation.