Skip to content

SpiritualAdviser/bricksGame

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

451 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Hi there, I'm Roman

When I was writing web games in javaScript, I had the idea that it would be great to create a standalone game that is not connected to the Internet. At this point, I decided to learn the new kotlin programming language and android application development. So I got excited to write my own game.

Creating this project was a challenge for me to create a game in a new language. The goal of this project was to create a simple, ad-free logic game aimed at the average player. At the same time, it is not loaded logically and allows you to spend time comfortably.

Typing SVG

How to play

The game has two modes, adventure and survival. In survival mode, you need to hold out for the maximum number of moves. In adventure mode, you will have to open 200 scrolls, each of which represents a level where you need to complete the tasks. The next level opens after completing the previous one. By collecting combinations of colored crystals, you score points. When the required number of points is reached, the level is considered completed successfully. To do this, you have a limited number of moves, and there are obstacles on the playgrounds that need to be overcome. Among other things, your achievements are saved in the player's card. You can create as many players as you need, but each player has their own game progress.

Technologies

SQLite Aseprite Adobe Photoshop Blender Krita Android Studio Kotlin Android

The game supports flipping the screen. as well as tablet screens and devices with Fold type screens. The game supports translation into different languages using its own localization mechanics. The project is implemented using the Single Activity Application pattern. In the game, I use elements from my engine to calculate collisions of objects on the stage. The visual design is implemented on Jetpack Compose. I use Hilt for dependencies. The database is based on Room. I am deploying json files using the libs.gson library. To animate the winning and losing levels libs.coil.gif. The game implements the logic of launching sprites without using any libraries and Kotlin Coroutines. I use navigation compose to navigate the game. The audio was played using MediaPlayer. The table storage is implemented on the server, the game receives and updates it using Retrofit.

Game elements

The main menu is the main component of the entrance to the application

Player menu - here we create and select players in the game

Survival mode - you need to hold out for the maximum number of moves

Adventure is the main story mode of the game

Records - information about the author and links to his works

Information - information about the author and links to his works

📬 contacts 📬

trophy Anurag's GitHub stats

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages