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SplatooD
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splatood
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updated to CC65 V2.18 and added AI enemy, positional audio and squid mode.
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updated to CC65 V2.18 and added AI enemy, positional audio and squid mode.
#1
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Commits
Commits on Jan 28, 2020
updated to cc65 V2.18.
Simon Ullrich Richter
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9c5ce53
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fixed typo.
Simon Ullrich Richter
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8b5e3c9
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updated to cc65 V2.18.
Simon Ullrich Richter
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263f1ae
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added ai enemy.
Simon Ullrich Richter
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d5691ca
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updated credits.
Simon Ullrich Richter
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83896c1
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fixed typo.
Simon Ullrich Richter
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dc29e6c
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improved movement evaluation.
Simon Ullrich Richter
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e3ee431
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remove compiled binary from vcs.
Simon Ullrich Richter
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6f0f2e8
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seperate ai in own function.
Simon Ullrich Richter
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7243d4a
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improved aggressive ai shooting near enemies.
Simon Ullrich Richter
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Commits on Jan 29, 2020
updated famitone2 library and added positional audio.
Simon Ullrich Richter
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5ce3a74
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fixed maximum allowed player distance for positional audio.
Simon Ullrich Richter
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ad765ec
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Commits on Jan 30, 2020
improved famitone2 library to adjustable volumes, updated TODO file.
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11129a9
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reduce music volume by gating instead of substraction.
Simon Ullrich Richter
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fixed typo.
Simon Ullrich Richter
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5fb4288
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Commits on Jan 31, 2020
added weapon balance concepts.
Simon Ullrich Richter
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215365e
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formatting.
Simon Ullrich Richter
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dd3703b
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Commits on Feb 3, 2020
added squid mode (atm invincibility to enemy ink).
Simon Ullrich Richter
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5888254
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squid mode can swim up walls in own ink colour.
Simon Ullrich Richter
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Commits on May 26, 2020
ToDo use select button for bombs.
Simon Ullrich Richter
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d561ea9
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Use memcpy from string.h instead of neslib.h.
Simon Ullrich Richter
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4c28527
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neslib documentation.
Simon Ullrich Richter
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6552fed
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added spawn invincibility (starting in squid mode).
Simon Ullrich Richter
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35e0978
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weapon balancing; player movement speeds depending on weapon and mode; collision detection fix; optimized Makefile.
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061361c
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