Iโm a Unity gameplay programmer specialising in horror systems, modding frameworks, and tools development.
Currently building a collection of polished, production-ready systems while developing several horror projects such as VHS: Tapes Unlocked, Whack A Monster, and Midnight Hollow.
I love creating:
- Heart-rate-driven gameplay systems
- Procedural tools
- Runtime physics (slicing, shattering, portals, cloth)
- AI-driven encounters
- Modding frameworks
- Unique horror mechanics
- Unity (C#)
- Gameplay programming
- Systems architecture
- Tools creation
- AI behaviour systems
- Modding API development
- Performance optimisation
- MoonSharp (Lua modding)
- Editor tooling & custom inspectors
- ANT+ / heart-rate input integration
A fully modular ANT+ monitor with:
- Baseline detection
- Fear state calculation
- Startle response
- Real/virtual clock integration
High-performance, editor-friendly pooling system with:
- Preloading
- Dynamic expansion
- Categorised pools
- Inspector debugging tools
- A Unity-based ANT+ heart-rate integration toolkit
- Horror-focused prototypes for my portfolio and final-year projects
- UK-based Gameplay Programmer
- Final-year Games Computing student
- Horror enthusiast
- Creator of tools, systems, and weird prototypes
- Frequently working on heart-rate-controlled mechanics, AI, and runtime systems
- Portfolio: joshelder.co.uk
- GitHub: github.com/SpookyJoshua
- Instagram: @josh_elder
- Discord: SpookyJoshua
Thanks for stopping by โ feel free to explore my projects or reach out if you want to collaborate!