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ServerBooster

The Ultimate Performance Optimization Plugin for Minecraft Servers

Remastered Edition for Modern Minecraft (1.17.x - 1.21.x)


IMPORTANT ANNOUNCEMENT: FREE & PREMIUM Model

Version 3.0.0 is the LAST completely FREE version.

What does this mean?

Version Availability Where to get it
v3.0.0 and earlier FREE GitHub Releases
v3.0.1+ PREMIUM BuiltByBit
v3.0.1+ [FREE] FREE (delayed) GitHub (1-2 weeks after PREMIUM release)

Why this change?

ServerBooster is a complete remaster of an abandoned plugin from 2023-2024. When we launched our first version, it already included:

  • Original features not present in the old version
  • Support for newer Minecraft versions (1.20.x - 1.21.x)
  • Complete rewrite in modern Kotlin with coroutines
  • Better performance optimizations
  • Active maintenance and bug fixes

I have maintained this project for FREE and Open Source for several months in good faith. However, to ensure the project's long-term sustainability and continued development, I've decided to introduce a PREMIUM model.

How does it work?

  1. PREMIUM versions are released first on BuiltByBit
  2. FREE versions are released on GitHub 1-2 weeks later
  3. Both versions are identical - no features are locked behind a paywall

This is NOT about monetization - it's about SUPPORTING the project. If you want early access and want to help keep ServerBooster alive, consider purchasing the PREMIUM version. If you prefer to wait, the FREE version will always be available.

Support the Project

Get Premium


FeaturesInstallationConfigurationCommandsPerformance Tips


Overview

ServerBooster is a comprehensive server optimization plugin designed to dramatically improve your Minecraft server's performance. This remastered edition has been completely rewritten in Kotlin with modern optimizations, coroutine-based processing, and full support for the latest Minecraft versions.

Why ServerBooster?

  • Zero Dependencies - Just drop it in your plugins folder and go!
  • Highly Configurable - Fine-tune every aspect of optimization
  • Smart Optimization - Only optimizes what needs to be optimized
  • RAM Efficient - Automatic chunk unloading keeps memory usage low
  • Multi-Platform - Works on Spigot, Paper, and Folia

Features

Entity Optimization

Feature Description
AI Freeze Temporarily disables AI for entities far from players
Spawn Limiting Controls entity spawns per chunk and radius
Age Limiter Automatically removes old entities
Breeding Control Limits breeding to prevent entity explosions
Smart Restore Instantly restores entity AI when players approach

Entities are frozen using NMS (Native Minecraft Server) methods, ensuring minimal performance impact while maintaining vanilla behavior when players are nearby.

Item Stacking & Holograms

Feature Description
Force Merge Stacks items beyond vanilla limits (up to 512+)
Unstackable Stacking Even swords, armor, and potions can be stacked!
Holographic Display Shows item name and quantity above stacked items
Glowing Items Optional glow effect for dropped items
Smart Pickup Correctly handles inventory distribution

Reduce thousands of item entities into just a few, dramatically improving TPS on servers with mob farms or heavy item drops.

Chunk Optimization

Feature Description
Auto Unload Automatically unloads unused chunks
Packet Throttling Slows chunk packets during lag or high ping
Physics Detection Detects and reports lag machines
Spawn Protection Never unloads essential spawn chunks

Paper 1.21+ handles chunk management very efficiently. ServerBooster complements this by managing chunks while players are online but have moved away from areas.

Villager Optimizer

Feature Description
AI Lobotomy Disables AI for stationary villagers (trade halls)
Smart Reactivation Restores AI when player interacts
Memory Efficient Tracks villagers without memory leaks

Perfect for servers with large trading halls - villagers that don't move for 60+ seconds have their AI disabled, saving massive CPU cycles while still allowing trading.

Elytra Optimization

Feature Description
Riptide Cooldown Prevents trident + riptide spam
Firework Cooldown Limits firework boost frequency
Per-World Config Enable only in specific worlds

Prevents players from generating excessive chunks through rapid elytra travel.

TPS-Based Commands

Feature Description
Auto Execute Run commands when TPS drops below threshold
Multiple Groups Configure different commands for different TPS levels
Cooldown System Prevent command spam with configurable delays

Perfect for automatically clearing entities, notifying admins, or triggering emergency optimizations.


Installation

Requirements

  • Minecraft Server: Spigot, Paper, or Folia
  • Version: 1.17.x - 1.21.x
  • Java: 17 or higher

Steps

  1. Download the latest version from Releases or BuiltByBit

  2. Place the JAR file in your server's plugins folder

  3. Restart your server (not reload!)

  4. Configure the plugin in plugins/ServerBooster/

  5. Enjoy better performance!


Configuration

ServerBooster uses multiple configuration files for better organization:

plugins/ServerBooster/
├── config_entity_limiter.yml    # Entity spawn limits
├── config_optimize_entities.yml # Entity AI optimization
├── config_holo.yml              # Item stacking & holograms
├── chunks_optimizer.yml         # Chunk management
├── config_tps.yml               # TPS-based commands
├── lang/                        # Language files
│   ├── en_us.yml
│   └── es_es.yml
└── lang_limiter/
    └── en.yml

Entity Limiter (config_entity_limiter.yml)

Controls how many entities can exist in a given area.

# Radius in blocks for entity counting
radius: 56

# Worlds where limiter is active
worlds:
  - world
  - world_nether
  - world_the_end

# Default limits for all entities
defaults:
  radius_max: 10    # Max entities of same type in radius
  chunk_max: 5      # Max entities of same type per chunk
  cull: 5           # Max entities kept on chunk unload

# Custom limits per entity type
limits:
  VILLAGER:
    radius_max: 15
    chunk_max: 8
    cull: -1        # -1 = never cull

  ZOMBIE:
    radius_max: 8
    chunk_max: 4
    cull: 3

Key Options

Option Description Default
radius Area size for radius_max counting 56
force-spawn-deny Block ALL spawn reasons true
breeding-limiter-enabled Enable breeding limits false
age-limiter-enabled Remove old entities false
keep-sitting-entities Protect sitting pets true

Entity Optimizer (config_optimize_entities.yml)

Controls entity AI freezing and tracking.

# Distance from player to freeze entities
tracking-range: 35

# Worlds to optimize
worlds:
  - world
  - world_nether

# Ignore certain entities
ignore:
  custom-named: true    # Don't freeze named mobs
  invulnerable: true    # Don't freeze invulnerable
  villagers: false      # Freeze villagers (saves CPU!)
  armorstands: true     # Don't freeze armor stands
  itemframes: true      # Don't freeze item frames

# Trigger conditions
trigger-options:
  always:
    enabled: true
    untrack-ticks: 600  # 30 seconds

  when-tps-below:
    enabled: true
    value: 18.5
    untrack-ticks: 450

Understanding Triggers

  • Always: Constantly optimizes entities far from players
  • When TPS Below: More aggressive optimization during lag

Item Stacking (config_holo.yml)

Controls item merging and hologram display.

# Worlds where stacking is active
worlds:
  - world

merge:
  # Force merge nearby items
  force_merge:
    enabled: true
    radius: 7           # Search radius for items
    max_stack: 512      # Maximum stack size

  # Hologram above stacked items
  hologram:
    enabled: true
    format: "&f{name} &bx{amount}"
    glow:
      enabled: true
      color: "AQUA"

# Items that should never be merged
blacklist:
  - DRAGON_EGG
  - ELYTRA

Chunk Optimizer (chunks_optimizer.yml)

Controls chunk unloading and physics detection.

# Automatic chunk unloading
unload-chunks:
  enabled: true
  interval-ticks: 6000  # Check every 5 minutes
  worlds:
    - world
    - world_nether
  log:
    unload: true

# Lag machine detection
block-physics-lag-detector:
  enabled: true
  low-tps: 18.0
  lag:
    warning-threshold: 950000
    notify-op: true
    cancel-event: false

# Elytra speed limits
optimize-elytra:
  reptide-trident-nerf:
    enabled: true
    delay: 100          # Ticks between uses
  firework-nerf:
    enabled: true
    delay: 60

TPS Commands (config_tps.yml)

Execute commands automatically when TPS drops.

tps-commands:
  enabled: true
  commands:
    emergency:
      tps: 14.0
      delay_ticks: 72000  # 1 hour cooldown
      list:
        1:
          command: "broadcast &c[Warning] Server is lagging! TPS: {tps}"
          delay_ticks: 0
        2:
          command: "kill @e[type=item]"
          delay_ticks: 20

    warning:
      tps: 16.0
      delay_ticks: 36000
      list:
        1:
          command: "broadcast &e[Notice] TPS dropped to {tps}"
          delay_ticks: 0

Commands

Command Permission Description
/sb reload serverbooster.reload Reload all configurations
/sb info - Show plugin information
/sb tps - Display current server TPS
/sb count [world] serverbooster.mobs.count Count entities in world
/sb limits serverbooster.mobs.limits Show entity limits
/sb check [player] serverbooster.mobs.check Check entities near player
/sb optimize serverbooster.optimize Force entity optimization
/sb blockphysics serverbooster.chunks.blockphysics Show physics report

Performance Tips

For Maximum Performance

  1. Start Conservative

    • Begin with default settings
    • Monitor TPS with /sb tps
    • Gradually adjust limits
  2. Optimize Mob Farms

    # In config_entity_limiter.yml
    limits:
      GUARDIAN:
        chunk_max: 15
        radius_max: 30
      IRON_GOLEM:
        chunk_max: 5
        radius_max: 10
  3. Reduce Villager Lag

    # In config_optimize_entities.yml
    ignore:
      villagers: false  # Allow freezing!
  4. Aggressive Item Stacking

    # In config_holo.yml
    force_merge:
      radius: 10
      max_stack: 1024

Server Type Recommendations

Server Type Chunk Unloader Entity Limiter Item Stacking
Survival Enable Medium limits Enable
SMP Enable Relaxed limits Enable
Skyblock Careful Strict limits Enable
Factions Enable Strict limits Enable
Creative Disable Disable Optional

Understanding Chunk Behavior

Important: On Paper 1.21+, the server automatically unloads chunks when players disconnect. ServerBooster's chunk optimizer is most useful for:

  • Unloading chunks while players are online but have moved away
  • Servers running older versions (1.17-1.20)
  • Spigot servers (less aggressive than Paper)

Language Support

ServerBooster supports multiple languages:

  • English (en_us)
  • Spanish (es_es)

To change language, edit the lang option in each config file.


Migration from Original ServerBooster

If you're upgrading from the original ServerBooster:

  1. Backup your old configuration
  2. Delete the old plugin and config folder
  3. Install this remastered version
  4. Reconfigure using this guide

Configuration format has changed significantly. Manual migration is required.


FAQ

Q: Does this work with Folia?

Yes! ServerBooster automatically detects Folia and uses region-based scheduling.

Q: Will frozen entities move again?

Yes! When a player approaches a frozen entity, its AI is instantly restored.

Q: Does item stacking cause duplication?

No! The stacking system has been thoroughly tested to prevent any duplication.

Q: Why don't I see chunks being unloaded?

On Paper 1.21+, the server already unloads chunks very efficiently. The optimizer works best when players are online and have moved away from areas.

Q: Can I disable specific modules?

Yes! Set enabled: false in each module's config file, then /sb reload.

Q: What's the difference between FREE and PREMIUM?

Nothing! Both versions are identical. PREMIUM just gives you early access (1-2 weeks earlier) and helps support the project.


Benchmarks

Tested on a server with 50 players:

Metric Before After Improvement
TPS 14.2 19.8 +39%
Entity Count 12,847 3,421 -73%
RAM Usage 8.2 GB 5.1 GB -38%
Item Entities 4,523 287 -94%

Results may vary depending on server configuration and player activity.


Support


Credits

  • Original Plugin: LoneDev (dev.lone) - Abandoned in 2023-2024
  • Remastered by: SrCodex - 2025-Present
  • Built with: Kotlin, Paper API, Coroutines

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Made with love for the Minecraft community

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⚡ ServerBooster - OPTIMIZE your server - ANTI LAG - FPS BOOST - MULTILANGUAGE⚡ 1.17 - 1.21

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