The Ultimate Performance Optimization Plugin for Minecraft Servers
Remastered Edition for Modern Minecraft (1.17.x - 1.21.x)
Version 3.0.0 is the LAST completely FREE version.
| Version | Availability | Where to get it |
|---|---|---|
| v3.0.0 and earlier | FREE | GitHub Releases |
| v3.0.1+ | PREMIUM | BuiltByBit |
| v3.0.1+ [FREE] | FREE (delayed) | GitHub (1-2 weeks after PREMIUM release) |
ServerBooster is a complete remaster of an abandoned plugin from 2023-2024. When we launched our first version, it already included:
- Original features not present in the old version
- Support for newer Minecraft versions (1.20.x - 1.21.x)
- Complete rewrite in modern Kotlin with coroutines
- Better performance optimizations
- Active maintenance and bug fixes
I have maintained this project for FREE and Open Source for several months in good faith. However, to ensure the project's long-term sustainability and continued development, I've decided to introduce a PREMIUM model.
- PREMIUM versions are released first on BuiltByBit
- FREE versions are released on GitHub 1-2 weeks later
- Both versions are identical - no features are locked behind a paywall
This is NOT about monetization - it's about SUPPORTING the project. If you want early access and want to help keep ServerBooster alive, consider purchasing the PREMIUM version. If you prefer to wait, the FREE version will always be available.
Features • Installation • Configuration • Commands • Performance Tips
ServerBooster is a comprehensive server optimization plugin designed to dramatically improve your Minecraft server's performance. This remastered edition has been completely rewritten in Kotlin with modern optimizations, coroutine-based processing, and full support for the latest Minecraft versions.
- Zero Dependencies - Just drop it in your plugins folder and go!
- Highly Configurable - Fine-tune every aspect of optimization
- Smart Optimization - Only optimizes what needs to be optimized
- RAM Efficient - Automatic chunk unloading keeps memory usage low
- Multi-Platform - Works on Spigot, Paper, and Folia
| Feature | Description |
|---|---|
| AI Freeze | Temporarily disables AI for entities far from players |
| Spawn Limiting | Controls entity spawns per chunk and radius |
| Age Limiter | Automatically removes old entities |
| Breeding Control | Limits breeding to prevent entity explosions |
| Smart Restore | Instantly restores entity AI when players approach |
Entities are frozen using NMS (Native Minecraft Server) methods, ensuring minimal performance impact while maintaining vanilla behavior when players are nearby.
| Feature | Description |
|---|---|
| Force Merge | Stacks items beyond vanilla limits (up to 512+) |
| Unstackable Stacking | Even swords, armor, and potions can be stacked! |
| Holographic Display | Shows item name and quantity above stacked items |
| Glowing Items | Optional glow effect for dropped items |
| Smart Pickup | Correctly handles inventory distribution |
Reduce thousands of item entities into just a few, dramatically improving TPS on servers with mob farms or heavy item drops.
| Feature | Description |
|---|---|
| Auto Unload | Automatically unloads unused chunks |
| Packet Throttling | Slows chunk packets during lag or high ping |
| Physics Detection | Detects and reports lag machines |
| Spawn Protection | Never unloads essential spawn chunks |
Paper 1.21+ handles chunk management very efficiently. ServerBooster complements this by managing chunks while players are online but have moved away from areas.
| Feature | Description |
|---|---|
| AI Lobotomy | Disables AI for stationary villagers (trade halls) |
| Smart Reactivation | Restores AI when player interacts |
| Memory Efficient | Tracks villagers without memory leaks |
Perfect for servers with large trading halls - villagers that don't move for 60+ seconds have their AI disabled, saving massive CPU cycles while still allowing trading.
| Feature | Description |
|---|---|
| Riptide Cooldown | Prevents trident + riptide spam |
| Firework Cooldown | Limits firework boost frequency |
| Per-World Config | Enable only in specific worlds |
Prevents players from generating excessive chunks through rapid elytra travel.
| Feature | Description |
|---|---|
| Auto Execute | Run commands when TPS drops below threshold |
| Multiple Groups | Configure different commands for different TPS levels |
| Cooldown System | Prevent command spam with configurable delays |
Perfect for automatically clearing entities, notifying admins, or triggering emergency optimizations.
- Minecraft Server: Spigot, Paper, or Folia
- Version: 1.17.x - 1.21.x
- Java: 17 or higher
-
Download the latest version from Releases or BuiltByBit
-
Place the JAR file in your server's
pluginsfolder -
Restart your server (not reload!)
-
Configure the plugin in
plugins/ServerBooster/ -
Enjoy better performance!
ServerBooster uses multiple configuration files for better organization:
plugins/ServerBooster/
├── config_entity_limiter.yml # Entity spawn limits
├── config_optimize_entities.yml # Entity AI optimization
├── config_holo.yml # Item stacking & holograms
├── chunks_optimizer.yml # Chunk management
├── config_tps.yml # TPS-based commands
├── lang/ # Language files
│ ├── en_us.yml
│ └── es_es.yml
└── lang_limiter/
└── en.yml
Controls how many entities can exist in a given area.
# Radius in blocks for entity counting
radius: 56
# Worlds where limiter is active
worlds:
- world
- world_nether
- world_the_end
# Default limits for all entities
defaults:
radius_max: 10 # Max entities of same type in radius
chunk_max: 5 # Max entities of same type per chunk
cull: 5 # Max entities kept on chunk unload
# Custom limits per entity type
limits:
VILLAGER:
radius_max: 15
chunk_max: 8
cull: -1 # -1 = never cull
ZOMBIE:
radius_max: 8
chunk_max: 4
cull: 3| Option | Description | Default |
|---|---|---|
radius |
Area size for radius_max counting | 56 |
force-spawn-deny |
Block ALL spawn reasons | true |
breeding-limiter-enabled |
Enable breeding limits | false |
age-limiter-enabled |
Remove old entities | false |
keep-sitting-entities |
Protect sitting pets | true |
Controls entity AI freezing and tracking.
# Distance from player to freeze entities
tracking-range: 35
# Worlds to optimize
worlds:
- world
- world_nether
# Ignore certain entities
ignore:
custom-named: true # Don't freeze named mobs
invulnerable: true # Don't freeze invulnerable
villagers: false # Freeze villagers (saves CPU!)
armorstands: true # Don't freeze armor stands
itemframes: true # Don't freeze item frames
# Trigger conditions
trigger-options:
always:
enabled: true
untrack-ticks: 600 # 30 seconds
when-tps-below:
enabled: true
value: 18.5
untrack-ticks: 450- Always: Constantly optimizes entities far from players
- When TPS Below: More aggressive optimization during lag
Controls item merging and hologram display.
# Worlds where stacking is active
worlds:
- world
merge:
# Force merge nearby items
force_merge:
enabled: true
radius: 7 # Search radius for items
max_stack: 512 # Maximum stack size
# Hologram above stacked items
hologram:
enabled: true
format: "&f{name} &bx{amount}"
glow:
enabled: true
color: "AQUA"
# Items that should never be merged
blacklist:
- DRAGON_EGG
- ELYTRAControls chunk unloading and physics detection.
# Automatic chunk unloading
unload-chunks:
enabled: true
interval-ticks: 6000 # Check every 5 minutes
worlds:
- world
- world_nether
log:
unload: true
# Lag machine detection
block-physics-lag-detector:
enabled: true
low-tps: 18.0
lag:
warning-threshold: 950000
notify-op: true
cancel-event: false
# Elytra speed limits
optimize-elytra:
reptide-trident-nerf:
enabled: true
delay: 100 # Ticks between uses
firework-nerf:
enabled: true
delay: 60Execute commands automatically when TPS drops.
tps-commands:
enabled: true
commands:
emergency:
tps: 14.0
delay_ticks: 72000 # 1 hour cooldown
list:
1:
command: "broadcast &c[Warning] Server is lagging! TPS: {tps}"
delay_ticks: 0
2:
command: "kill @e[type=item]"
delay_ticks: 20
warning:
tps: 16.0
delay_ticks: 36000
list:
1:
command: "broadcast &e[Notice] TPS dropped to {tps}"
delay_ticks: 0| Command | Permission | Description |
|---|---|---|
/sb reload |
serverbooster.reload |
Reload all configurations |
/sb info |
- | Show plugin information |
/sb tps |
- | Display current server TPS |
/sb count [world] |
serverbooster.mobs.count |
Count entities in world |
/sb limits |
serverbooster.mobs.limits |
Show entity limits |
/sb check [player] |
serverbooster.mobs.check |
Check entities near player |
/sb optimize |
serverbooster.optimize |
Force entity optimization |
/sb blockphysics |
serverbooster.chunks.blockphysics |
Show physics report |
-
Start Conservative
- Begin with default settings
- Monitor TPS with
/sb tps - Gradually adjust limits
-
Optimize Mob Farms
# In config_entity_limiter.yml limits: GUARDIAN: chunk_max: 15 radius_max: 30 IRON_GOLEM: chunk_max: 5 radius_max: 10
-
Reduce Villager Lag
# In config_optimize_entities.yml ignore: villagers: false # Allow freezing!
-
Aggressive Item Stacking
# In config_holo.yml force_merge: radius: 10 max_stack: 1024
| Server Type | Chunk Unloader | Entity Limiter | Item Stacking |
|---|---|---|---|
| Survival | Enable | Medium limits | Enable |
| SMP | Enable | Relaxed limits | Enable |
| Skyblock | Careful | Strict limits | Enable |
| Factions | Enable | Strict limits | Enable |
| Creative | Disable | Disable | Optional |
Important: On Paper 1.21+, the server automatically unloads chunks when players disconnect. ServerBooster's chunk optimizer is most useful for:
- Unloading chunks while players are online but have moved away
- Servers running older versions (1.17-1.20)
- Spigot servers (less aggressive than Paper)
ServerBooster supports multiple languages:
- English (
en_us) - Spanish (
es_es)
To change language, edit the lang option in each config file.
If you're upgrading from the original ServerBooster:
- Backup your old configuration
- Delete the old plugin and config folder
- Install this remastered version
- Reconfigure using this guide
Configuration format has changed significantly. Manual migration is required.
Q: Does this work with Folia?
Yes! ServerBooster automatically detects Folia and uses region-based scheduling.
Q: Will frozen entities move again?
Yes! When a player approaches a frozen entity, its AI is instantly restored.
Q: Does item stacking cause duplication?
No! The stacking system has been thoroughly tested to prevent any duplication.
Q: Why don't I see chunks being unloaded?
On Paper 1.21+, the server already unloads chunks very efficiently. The optimizer works best when players are online and have moved away from areas.
Q: Can I disable specific modules?
Yes! Set
enabled: falsein each module's config file, then/sb reload.
Q: What's the difference between FREE and PREMIUM?
Nothing! Both versions are identical. PREMIUM just gives you early access (1-2 weeks earlier) and helps support the project.
Tested on a server with 50 players:
| Metric | Before | After | Improvement |
|---|---|---|---|
| TPS | 14.2 | 19.8 | +39% |
| Entity Count | 12,847 | 3,421 | -73% |
| RAM Usage | 8.2 GB | 5.1 GB | -38% |
| Item Entities | 4,523 | 287 | -94% |
Results may vary depending on server configuration and player activity.
- Issues: GitHub Issues
- Premium Support: BuiltByBit
- Original Plugin: LoneDev (dev.lone) - Abandoned in 2023-2024
- Remastered by: SrCodex - 2025-Present
- Built with: Kotlin, Paper API, Coroutines
Boost Your Server Today!
Made with love for the Minecraft community