Skip to content

Releases: StandardCyborg/StandardCyborgCocoa

StandardCyborgFusion: fix incorrect red coloring when generating meshes

13 Jun 14:16

Choose a tag to compare

v2.3.7-StandardCyborgFusion

StandardCyborgFusion: fix incorrect red coloring when generating meshes

StandardCyborgFusion: fix exception when meshing a point cloud

25 May 18:17

Choose a tag to compare

v2.3.6-StandardCyborgFusion

StandardCyborgFusion: fix exception when meshing a point cloud

v1.7.3-StandardCyborgUI: add `processMesh` method with coloringStrategy argument (#45)

09 May 18:59
8ae61c4

Choose a tag to compare

v1.7.3-StandardCyborgUI

StandardCyborgUI: add processMesh method with coloringStrategy argument

StandardCyborgFusion: add vertex coloring meshing solution

04 May 23:16

Choose a tag to compare

v2.3.5-StandardCyborgFusion

StandardCyborgFusion: add vertex coloring meshing solution

StandardCyborgFusion: fix exception when meshing a point cloud

04 Sep 05:19

Choose a tag to compare

StandardCyborgFusion: improve tracking on iPhone 14

31 Jul 05:40

Choose a tag to compare

Improves tracking on iPhone 14, and potentially other devices

Also fixes SCFootTracking API and un-inverts uv map coordinates in SCMesh OBJ export

StandardCyborgFusion: fix signing issues

17 Jun 23:33

Choose a tag to compare

Fixes signing issues when making archive builds using StandardCyborgFusion.framework

StandardCyborgFusion: drop OSX suffix from macOS build

17 Apr 21:15

Choose a tag to compare

StandardCyborgFusion: Remove SDK authorization check

14 Apr 04:33

Choose a tag to compare

StandardCyborgFusion is now free for all!

StandardCyborgUI: Move from Scans to Scenes

06 Jun 01:01

Choose a tag to compare

PR: #15

Breaking changes

  • PointCloudPreviewViewController has been renamed more appropriately to ScenePreviewViewController
  • ScenePreviewViewController now requires its properties be injected at construction. Each init method requires a certain set of parameters which should make it more obvious how the rendering / mesh construction occur perform based on inputs. (This shouldn’t impact data flow since the rendering of a point cloud previously required properties be set before init anyway).