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EnVRonment Editor

This is the repository for the EnVRonment Editor, a Godot-based editor for the EnVRonment platform.

Documentation https://editor.docs.envronment.com

Setup

How to setup Godot for development

Download https://godotengine.org/download/archive/4.4-dev7/

TODO

  • UI/UX
    • Add a splash screen like Material Maker
    • Add a loading screen
    • Add a settings menu
    • Add a toolbar
    • Add a console?
    • Add toasts
    • Layout
      • Add a flexible layout to be able to resize and move the panels around (with same)
      • Add an inspector panel
      • Add a scene tree panel
      • Add a file system panel
      • Add a console panel
      • Update the game view to have widgets on it
  • Inspector
    • Add a way to see the properties of the selected node
    • Add a way to edit the properties of the selected node
  • Scene Tree
    • Add a way to see the hierarchy of the scene
    • Add a way to select a node
    • Add a way to move a node
    • Add a way to delete a node
    • Add a way to add a node
  • File System
    • Add a way to see the files in the project
    • Add a way to open a file
    • Add a way to save a file
    • Add a way to create a file
    • Add a way to delete a file
  • Visual Scripting
    • Implement the TCP protocol or add a webview to the editor
  • Gizmos
    • Fix the issue with gltf models, gizmos are misplaced (C# Godot bug)
    • Click outside the gizmo to deselect it
    • Fix offset
  • History
    • Add a way to undo
    • Add a way to redo
    • Add a way to see the history
    • Add a way to clear the history
    • Add a way to limit the history (configurable)
  • Save a project
  • Load a project
  • Checkpoints
  • Autosave
  • Keyboard shortcuts
    • Add a way to see the keyboard shortcuts
    • Add a way to change the keyboard shortcuts
  • Console
    • Add a way to see the logs
    • Add a way to clear the logs
    • Add a way to filter the logs

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