This is the repository for the EnVRonment Editor, a Godot-based editor for the EnVRonment platform.
Documentation https://editor.docs.envronment.com
Download https://godotengine.org/download/archive/4.4-dev7/
- UI/UX
- Add a splash screen like Material Maker
- Add a loading screen
- Add a settings menu
- Add a toolbar
- Add a console?
- Add toasts
- Layout
- Add a flexible layout to be able to resize and move the panels around (with same)
- Add an inspector panel
- Add a scene tree panel
- Add a file system panel
- Add a console panel
- Update the game view to have widgets on it
- Inspector
- Add a way to see the properties of the selected node
- Add a way to edit the properties of the selected node
- Scene Tree
- Add a way to see the hierarchy of the scene
- Add a way to select a node
- Add a way to move a node
- Add a way to delete a node
- Add a way to add a node
- File System
- Add a way to see the files in the project
- Add a way to open a file
- Add a way to save a file
- Add a way to create a file
- Add a way to delete a file
- Visual Scripting
- Implement the TCP protocol or add a webview to the editor
- Gizmos
- Fix the issue with gltf models, gizmos are misplaced (C# Godot bug)
- Click outside the gizmo to deselect it
- Fix offset
- History
- Add a way to undo
- Add a way to redo
- Add a way to see the history
- Add a way to clear the history
- Add a way to limit the history (configurable)
- Save a project
- Load a project
- Checkpoints
- Autosave
- Keyboard shortcuts
- Add a way to see the keyboard shortcuts
- Add a way to change the keyboard shortcuts
- Console
- Add a way to see the logs
- Add a way to clear the logs
- Add a way to filter the logs