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Summshade_GZ (GZDoom/Zandronum/Others)

The goal is/was to provide a satisfying modern visual upgrade for Classic DOOM without deviating too much from its original look.

  • No depth effects are used by default since GZDoom/Zandronum render sprites outside of the depth buffer, causing effect clipping.
  • Most versions are similar, with tweaks to make them more performance friendly or less jarring on some maps.

Older versions moved to archive folder.

  • v5c: Effects tweaked and toned down a bit.
  • v7x: Revised effects and order. A bit gritty. Lite includes just LUT + LXAA + GI, while full includes additional effects (see Effect List).

Install:

  • Copy ReShade.ini and Summshade-vX.ini to the engine's folder.
  • Use the latest ReShade setup to select Summshade-vX.ini and download the required effects.
  • (v2 and higher) Download Glamayre_Fast_Effects.fx (as raw file) and copy to "reshade-shaders\Shaders", inside the engine folder.
  • (v7x-Lite) Download LXAA.fx (as raw file) and copy to "reshade-shaders\Shaders", inside the engine folder.
  • Play.
  • 'Home' brings up ReShade overlay, and 'Insert' toggles effects.

Requirements/Notes

  • With v7x, Monocular_Cues & Deband are disabled by default (see Commit).
  • Moderately demanding; GTX 1060 or RX 580 @ 1080p 60 should cut it.
  • If lagging, try swapping CMAA2 for LXAA. Alternatively, v7x_Lite includes a minimal set of effects.
  • LXAA can smear pixels a bit (a tuned FXAA might be better); use CMAA2 if you can.
  • Looks good with Daggerfall Unity, as well (v5c, at least).

Effect List (v5)

  • Effect List

Comparison (v5; Off -> On)

  • v5 Off
  • v5 On

Effect List (v7x)

  • Effect List

Effect List (v7x-Lite)

  • Effect List

Comparison (v7x-Lite; Off -> On)

  • v7x-Lite Off
  • v7x-Lite On

About

A collection of my revised ReShades designed for use with GZDoom or Zandronum.

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