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Name each ability for the icon it draws - #317

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t3/ability-name-swaps
Oct 16, 2026
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t3/ability-name-swaps

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Hovering each ability, before and after

Hovering an ability in the editor's ability bar showed the wrong name for four agents. Phoenix's flash read "Hot Hands" and her fireball "Curveball". Deadlock's net read "Barrier Mesh". Miks's smoke read "Harmonize". Vyse's wall read "Razorvine". The new replay killfeed rows in #314 show the same names next to the right icons.

The names in lib/const/agents.dart followed the game's C Q E X key order, but these four agents' icons and shapes at each index don't follow it. Icarus index 0 for Deadlock draws GravNet, and index 2 for Miks draws Waveform's smoke (valorant-api.com confirms which of Miks's abilities is the smoke). The label should name what the slot draws, so this swaps the names and leaves the icons alone.

  • agents.dart: swapped names for Phoenix (1/2), Deadlock (0/2), Vyse (0/1) and Miks (2/3).
  • test/agent_ability_names_test.dart: now pins names to what each index draws, with a note on why four agents aren't in key order.
  • replay_ability_catalog.dart: the four comments that said "agents.dart names them the other way" no longer apply.

Names are display only. Hive and .ica keep each ability's type and index, so nothing saved changes.

Ground truth: release build, the editor's ability bar, hovering each swapped ability on this branch and on main (grid above). Ability tests and the replay catalog tests pass.

ci: test

🤖 Generated with Claude Code

Phoenix, Deadlock, Vyse and Miks each had two ability names swapped
against their icons and shapes: hovering Phoenix's flash said Hot Hands,
Deadlock's net said Barrier Mesh, Miks's smoke said Harmonize, Vyse's
wall said Razorvine. The names followed the game's key order, but these
four agents' icons don't. Names are display only; saved abilities keep
their type and index.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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SunkenInTime merged commit 2d3fe7f into main Oct 16, 2026
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